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	<title>The Stupid Gamer &#187; Xbox 360</title>
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	<description>Video Games and related rants</description>
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	<copyright>Copyright © The Stupid Gamer 2011 </copyright>
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	<itunes:summary>Video Games and related rants</itunes:summary>
	<itunes:keywords>video, games, nintendo, sony, microsoft, ps3, xbox, wii</itunes:keywords>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>The Stupid Gamer</itunes:author>
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		<title>Latest PS3 and 360 updates causing issues with older systems</title>
		<link>http://stupidgamer.com/2011/05/19/latest-ps3-and-360-updates-causing-issues-with-older-systems/</link>
		<comments>http://stupidgamer.com/2011/05/19/latest-ps3-and-360-updates-causing-issues-with-older-systems/#comments</comments>
		<pubDate>Thu, 19 May 2011 16:17:34 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Bad news]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[broken]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[system update]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2536</guid>
		<description><![CDATA[Update: It now appears that the culprit for the freezes, lockups, and overheating is actually L.A. Noire itself. Sony&#8217;s update seems to be safe, and any consoles having issues after that update seem to be coincidental at this point. Rockstar has admitted that L.A. Noire is having issues jiving with some 360 and PS3 consoles. [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><strong>Update: It now appears that the culprit for the freezes, lockups, and overheating is actually L.A. Noire itself. Sony&#8217;s update seems to be safe, and any consoles having issues after that update seem to be coincidental at this point. Rockstar has admitted that L.A. Noire is having issues jiving with some 360 and PS3 consoles.</strong></p>
<p>Both the PlayStation 3 and Xbox 360 have seen system updates lately, and it seems that both updates are somewhat problematic for older versions of the consoles. In the case of the PlayStation 3, the newest update is to address the issues with the PSN security breach, and the update is required to regain access to your PSN account. The problem, however, is that people are reporting that after updating their consoles that they&#8217;re starting to have random console shutdowns or lockups. Rockstar has posted in their support FAQ the following in response to people complaining about freezes or shutdowns during L.A. Noire play sessions:</p>
<blockquote>
<div id="_mcePaste"><strong><em>Question: My PS3 turns itself off when I am playing L.A. Noire. What can I do?</em></strong></div>
<div><strong><em><br />
</em></strong></div>
<div id="_mcePaste"><strong>Answer: </strong>We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.</div>
<div id="_mcePaste">Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or &#8220;Red Lighting&#8221; after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.</div>
<div id="_mcePaste">At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates.</div>
</blockquote>
<p>So Rockstar seems to have internally found that it&#8217;s the older 60GB and 80GB models that are having issues, but it doesn&#8217;t sound entirely limited to them. Obviously overheating is a dangerous thing for your console to experience, so if you have problems after the update, don&#8217;t continue to play or else you risk damaging your console. I have a 60GB launch system and I don&#8217;t plan on updating until I know it&#8217;s 100% safe to do so.</p>
<p>As for the Xbox 360, the latest update seems to be equally problematic, if not worse. After updating with the newest update, many Xbox 360 consoles have been unable to read discs. At all. Microsoft has already responded and is now sending replacement consoles to anybody affected by the issue, but there&#8217;s no denying that it&#8217;s a major hassle and inconvenience to have to wait for your new console to arrive.</p>
<p>These updates are necessary, but it&#8217;s crazy that they can get into the wild with such crippling side effects. It seems to me that the console makers need to include a rollback option on these firmware updates, though I understand that often times the updates exist to plug security holes with the previous version. At least you&#8217;d still be able to play your console until they fixed the latest release, however.</p>
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		<item>
		<title>Hacker takes control of Stepto&#8217;s Live account, posts video</title>
		<link>http://stupidgamer.com/2011/04/04/hacker-takes-control-of-steptos-live-account-posts-video/</link>
		<comments>http://stupidgamer.com/2011/04/04/hacker-takes-control-of-steptos-live-account-posts-video/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 20:44:47 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2373</guid>
		<description><![CDATA[For those that aren&#8217;t familiar with Stepto, he&#8217;s head of the Xbox Live Policy and Enforcement Team. Basically his team is responsible for banning cheaters, hackers, or suspicious accounts. The hacker, known as PredatorSik, recorded himself toying around with Stepto&#8217;s account after he was able to gain access. PredatorSik then threw the video up on [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>For those that aren&#8217;t familiar with Stepto, he&#8217;s head of the Xbox Live Policy and Enforcement Team. Basically his team is responsible for banning cheaters, hackers, or suspicious accounts. The hacker, known as PredatorSik, recorded himself toying around with Stepto&#8217;s account after he was able to gain access. PredatorSik then threw the video up on YouTube and sort of nerded out and cussed his way through a string of words of disbelief. We&#8217;ll see if the video remains up on YouTube, as I&#8217;m sure this kid will be running from Microsoft&#8217;s lawyers in the coming days. Check out the video.</p>
<p><a href="http://youtube.com/v/ryfZv_qq7Uk" target="_blank">http://www.youtube.com/v/ryfZv_qq7Uk</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mirror&#8217;s Edge 2 canceled?</title>
		<link>http://stupidgamer.com/2011/02/14/mirrors-edge-2-canceled/</link>
		<comments>http://stupidgamer.com/2011/02/14/mirrors-edge-2-canceled/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 19:11:04 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Bad news]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[mirror's edge 2]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2263</guid>
		<description><![CDATA[If true, this would be very disappointing news. According to a Press 2 Play TV report, which was translated by Eurogamer, DICE had presented a prototype for the sequel to EA and EA made the decision not to pursue the project further. We don&#8217;t know how far along Mirror&#8217;s Edge 2 was in development, but [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>If true, this would be very disappointing news. According to a Press 2 Play TV report, which was translated by Eurogamer, DICE had presented a prototype for the sequel to EA and EA made the decision not to pursue the project further. We don&#8217;t know how far along Mirror&#8217;s Edge 2 was in development, but a hard blow at this stage could really put the game&#8217;s future into serious doubt as DICE is currently working hard on Battlefield 3 for PC, 360, and PS3. Despite EA&#8217;s show of confidence for Mirror&#8217;s Edge in the past, things aren&#8217;t looking good for the sequel.</p>
<p>Here&#8217;s hoping that EA has just told DICE to hold off on Mirror&#8217;s Edge 2 until Battlefield 3 releases, because Mirror&#8217;s Edge was actually a great game despite its flaws with the combat system. I had high hopes that a sequel would be able to smooth out the rough shooting (or remove it entirely) and provide more interesting paths through the levels.</p>
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		<title>2010 Game Awards and Overall Game of the Year</title>
		<link>http://stupidgamer.com/2011/01/10/2010-game-awards-and-overall-game-of-the-year/</link>
		<comments>http://stupidgamer.com/2011/01/10/2010-game-awards-and-overall-game-of-the-year/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 09:50:00 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[Multiconsole]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[best games]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2207</guid>
		<description><![CDATA[My list comes out a little later than others, mostly because I had some catching up to do on a few 2010 titles before I made my picks. A few games didn&#8217;t end up getting enough play for serious consideration, but I guess that&#8217;s just due to other games being engaging enough to keep me [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>My list comes out a little later than others, mostly because I had some catching up to do on a few 2010 titles before I made my picks. A few games didn&#8217;t end up getting enough play for serious consideration, but I guess that&#8217;s just due to other games being engaging enough to keep me glued to them. I hesitated as to whether or not to do a top 10, and I&#8217;m still deciding, so for now enjoy the category-based awards. 2010 was a fantastic year for gaming, this wasn&#8217;t easy to put together!</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Graphics-2010.jpg"><img class="aligncenter size-full wp-image-2208" title="Best Graphics 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Graphics-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Graphics of 2010</strong></p>
<p><strong>Winner &#8211; God of War III</strong></p>
<p><strong>Runners Up &#8211; Mass Effect 2, Heavy Rain</strong></p>
<p>This was a tough pick, because one could argue that God of War III is just a really shiny and higher poly God of War II, but that would be ignoring the massive scale of the game and the rock solid framerate and overall fluidity of the visuals. Simply put, few games really have pushed a console so hard this generation as God of War III.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Audio-2010.jpg"><img class="aligncenter size-full wp-image-2209" title="Best Audio 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Audio-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Audio of 2010</strong></p>
<p><strong>Winner &#8211; Battlefield: Bad Company 2</strong></p>
<p><strong>Runners Up &#8211; Mass Effect 2, Red Dead Redemption</strong></p>
<p>Mass Effect 2 and Red Dead Redemption challenged for the title based on the strength of their soundtracks, but it would be really hard to deny Bad Company 2 this year. The gunshots are incredible in this game, as are the booming explosions and crunchy sounds of vehicles rolling over debris and vegetation. Whether the sounds are close up or the muted sounds of a distant skirmish, Bad Company 2 really showed how a battle should sound.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Story-2010.jpg"><img class="aligncenter size-full wp-image-2210" title="Best Story 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Story-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Story of 2010</strong></p>
<p><strong>Winner &#8211; Red Dead Redemption</strong></p>
<p><strong>Runners Up &#8211; StarCraft 2: Wings of Liberty, Mass Effect 2</strong></p>
<p>Both the method of delivering the story and the progression of the storyline were bright spots in the overall experience Red Dead Redemption offered. When you reach the end of the game (the true ending, not the first one), it&#8217;s a powerful moment and one that will pry a fist pump out of even the most unemotional gamer. Red Dead Redemption isn&#8217;t just a great story for a video game, it&#8217;s just great for any medium.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-New-Character-2010.jpg"><img class="aligncenter size-full wp-image-2211" title="Best New Character 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-New-Character-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best New Character of 2010</strong></p>
<p><strong>Winner &#8211; Bayonetta</strong></p>
<p><strong>Runners Up &#8211; John Marston, Legion</strong></p>
<p>It was hard not to give this to John Marston, but as great as he was he sort of fell into the typical Rockstar main character trappings of being made to serve fate. Bayonetta was just something so insane and crazy that I had to give her the nod when she managed to pull it off. The hyper-sexualized heroine was something that is sure to spawn horrific fan art and cosplay costumes, but hopefully great sequels as well. In the end, Bayonetta will have the longer impact on the gaming industry than any other new characters of 2010.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Online-Multiplayer-2010.jpg"><img class="aligncenter size-full wp-image-2212" title="Best Online Multiplayer 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Online-Multiplayer-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Online Multiplayer of 2010</strong></p>
<p><strong>Winner &#8211; Battlefield: Bad Company 2</strong></p>
<p><strong>Runners Up: StarCraft 2: Wings of Liberty, Halo: Reach, Call of Duty: Black Ops</strong></p>
<p>Call me crazy, but Bad Company 2 easily provided the best online multiplayer for me this year. The way that the game rewards team play but also allows for lone wolves to do their thing is truly admirable. With the different classes, gamers can play how they want and still contribute to the team&#8217;s success. While it lacks the audience and stat tracking of Halo: Reach, Bad Company 2 is more accessible to newcomers and fosters a greater importance of teamwork. StarCraft 2 could have taken this award if it was more friendly to new players, but the game can be quite daunting even for those that put many hours into the campaign.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Sequel-2010.jpg"><img class="aligncenter size-full wp-image-2213" title="Best Sequel 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Sequel-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Sequel of 2010</strong></p>
<p><strong>Winner &#8211; Super Mario Galaxy 2</strong></p>
<p><strong>Runners Up &#8211; StarCraft 2: Wings of Liberty, Mass Effect 2, Battlefield: Bad Company 2</strong></p>
<p>Not an easy award to settle on with such a big year for sequels, but Super Mario Galaxy 2 took the award because Nintendo basically <em>perfected</em> the 3D platformer genre with this year&#8217;s effort. Galaxy 2 doesn&#8217;t just give us more of what we liked in Galaxy 1, but it does so with so much more imagination and polish than we could have expected. Mass Effect 2 could have taken this award if the game didn&#8217;t wrap up so quickly after assembling the team. It seems like as soon as you have everybody on board, it&#8217;s time to go up against that final boss, who was a pretty ridiculous boss if you really think about it.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-New-Franchise-2010.jpg"><img class="aligncenter size-full wp-image-2214" title="Best New Franchise 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-New-Franchise-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best New Franchise</strong></p>
<p><strong>Winner &#8211; Bayonetta</strong></p>
<p><strong>Runners Up: Angry Birds, Vanquish</strong></p>
<p>Platinum Games had a great year. They gave us two franchises that I think have some solid staying power. Bayonetta, in its first effort, put Capcom and Team Ninja on notice. There have been some great action games this generation, but I feel that Bayonetta stands above them all; and that&#8217;s quite impressive for a first effort.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-360-Exclusive-2010.jpg"><img class="aligncenter size-full wp-image-2215" title="Best 360 Exclusive 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-360-Exclusive-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Xbox 360 Exclusive of 2010</strong></p>
<p><strong>Winner &#8211; Halo: Reach</strong></p>
<p><strong>Runner Up: Alan Wake</strong></p>
<p>Halo: Reach was a fitting curtain call for Bungie under Microsoft care. While it might be feeling a bit familiar at this point, the game still stood out above all other exclusive releases on the Xbox 360. Alan Wake could have made a more serious threat to win the award, but the repetition and ho-hum combat held it back.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-ps3-Exclusive-2010.jpg"><img class="aligncenter size-full wp-image-2217" title="Best ps3 Exclusive 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-ps3-Exclusive-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best PlayStation 3 Exclusive of 2010</strong></p>
<p><strong>Winner &#8211; God of War III</strong></p>
<p><strong>Runner Up &#8211; Heavy Rain</strong></p>
<p>This was an easy pick for me. God of War III is a fantastic first entry for the franchise and it offered up strong action, amazing graphics, and a varied experience that keeps you engaged from start to finish. Heavy Rain, while really disappointing from a story resolution standpoint, needs to be commended for its bold approach to both storytelling and gameplay techniques. The impact Heavy Rain will have going forward will be noticeable, but I can&#8217;t shake how unsatisfying the reveal of the villain ended up being.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Wii-Exclusive-2010.jpg"><img class="aligncenter size-full wp-image-2218" title="Best Wii Exclusive 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Wii-Exclusive-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Wii Exclusive of 2010</strong></p>
<p><strong>Winner &#8211; Super Mario Galaxy 2</strong></p>
<p><strong>Runner Up &#8211; Kirby&#8217;s Epic Yarn</strong></p>
<p>It&#8217;s hard to top Mario when he&#8217;s on his game, and he really was in 2010. Kirby&#8217;s Epic Yarn might be the most imaginative effort from Nintendo for a while, but Super Mario Galaxy 2 is no slouch in that regard and the gameplay is unmatched on the Wii for 2010. It remains to be seen if there will be a Galaxy 3 or if Mario will change up his formula once more, but I&#8217;d be happy for more spherical planetoids and funky gravity at some point.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-PC-Exclusive-2010.jpg"><img class="aligncenter size-full wp-image-2219" title="Best PC Exclusive 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-PC-Exclusive-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best PC Exclusive of 2010</strong></p>
<p><strong>Winner &#8211; StarCraft 2: Wings of Liberty</strong></p>
<p><strong>Runner Up &#8211; Civilization V</strong></p>
<p>I probably spent more time on Civ V than any other game this year, but it didn&#8217;t quite provide the same balanced experience as StarCraft 2 did. Besides, how many other games foster such a large e-sports scene that is as much fun to watch as it is to take part in? Especially in the past few months, if I&#8217;m not playing StarCraft 2 at my PC, I&#8217;m probably watching match replays or reading up on emerging strategies. Few games were as exciting in 2010 as StarCraft 2 on a global level, and even fewer will remain as exciting going forward.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Multiplatform-Game-2010.jpg"><img class="aligncenter size-full wp-image-2220" title="Best Multiplatform Game 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Multiplatform-Game-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Multiplatform Game of 2010</strong></p>
<p><strong>Winner &#8211; Red Dead Redemption</strong></p>
<p><strong>Runners Up &#8211; Mass Effect 2, Battlefield: Bad Company 2</strong></p>
<p>For its incredible story, delivery of plot, and cohesive and immersive world, it&#8217;s tough to deny Red Dead Redemption the top spot here. I&#8217;m a documented critic of Rockstar, and the Grand Theft Auto franchise in general, but I was blown away by their effort with Red Dead Redemption. My favorite story moment of 2010 was when the Red Dead Redemption title card flashed up as the game&#8217;s true ending took place. It was satisfying and true to the Western genre. Mass Effect 2 was no slouch, but the recycled plot, only with a less cool enemy force than ME1, was just enough to drop it down to runner up status.</p>
<p><a href="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Game-of-2010.jpg"><img class="aligncenter size-full wp-image-2223" title="Best Game of 2010" src="http://stupidgamer.com/wp-content/uploads/2011/01/Best-Game-of-2010.jpg" alt="" width="400" height="200" /></a></p>
<p><strong>Best Game of 2010</strong></p>
<p><strong>Winner &#8211; StarCraft 2: Wings of Liberty</strong></p>
<p><strong>Runners Up &#8211; Mass Effect 2, Red Dead Redemption, Super Mario Galaxy 2</strong></p>
<p><strong>Honorable Mentions &#8211; Civilization V, Battlefield: Bad Company 2</strong></p>
<p>This was one of the most hotly contested years in gaming history. 1998 is often pointed to as the best year in gaming, but 2010 wasn&#8217;t too far behind. In fact, 2010 might have provided a higher volume of quality titles, though it wasn&#8217;t as top heavy. StarCraft 2: Wings of Liberty leads the 2010 pack because of its strong showing on both the single player and multiplayer sides of things. The single player is fantastic for gamers of any skill, and multiplayer offers an amount strategic depth and balance of depth that&#8217;s nearly unmatched. Furthermore, the StarCraft 2 community is among the most healthy that any game in history has ever enjoyed, with heavy competition taking place around the world. If you haven&#8217;t looked into the emergence of e-sports, take a look at the competitive StarCraft 2 scene for an eye-opening look into the future of competitive gaming. For its overall impact on the industry, quality of experience, and longevity, StarCraft 2: Wings of Liberty wins 2010&#8242;s award for best game of the year.</p>
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		<title>New Xbox 360 coming&#8230;packed with some stupid decisions</title>
		<link>http://stupidgamer.com/2010/08/31/new-xbox-360-coming-packed-with-stupid-decisions/</link>
		<comments>http://stupidgamer.com/2010/08/31/new-xbox-360-coming-packed-with-stupid-decisions/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 18:21:21 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Stupid]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2150</guid>
		<description><![CDATA[What is this? Everybody knows that the d-pad on the 360 has been terrible since day one, and it&#8217;s nice that they&#8217;re finally doing something about it (only took 5 years, congrats engineering team!), but why do they have to dumb up the rest of the controller? Take a look at the video and I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>What is this? Everybody knows that the d-pad on the 360 has been terrible since day one, and it&#8217;s nice that they&#8217;re finally doing something about it (only took 5 years, congrats engineering team!), but why do they have to dumb up the rest of the controller? Take a look at the video and I&#8217;ll whine after.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kz6aTTKE6hE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/kz6aTTKE6hE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>So this thing is going to cost $65 because the morons at Microsoft feel like they&#8217;re only offering the controller packed in with the play and charge kit. Why do I need another one of those? I don&#8217;t. This is another lame cash grab by Microsoft. Why would they remove the face button colors? Sure, it looks kind of neat, but the button colors no longer line up with in game prompts. That&#8217;s stupid. Why can&#8217;t they implement the new d-pad into all of their controllers? Why not make that the default design going forward? This doesn&#8217;t make any logical sense.</p>
<p>Ugh, after the price increase on Xbox Live and now this, I really have to wonder what kind of monkeys they have making the decisions over at Microsoft&#8217;s Xbox division.</p>
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		<title>Xbox Live price increase is an insult</title>
		<link>http://stupidgamer.com/2010/08/30/xbox-live-price-increase-is-an-insult/</link>
		<comments>http://stupidgamer.com/2010/08/30/xbox-live-price-increase-is-an-insult/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 05:57:58 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2145</guid>
		<description><![CDATA[Microsoft announced today that there would be a price increase coming to Xbox Live Gold. Here in the United States it will be an extra $10 per year for Xbox Live Gold, making it $59.99 each time it renews. While it is common for the price of products to increase over time in many instances, [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Microsoft announced today that there would be a price increase coming to Xbox Live Gold. Here in the United States it will be an extra $10 per year for Xbox Live Gold, making it $59.99 each time it renews. While it is common for the price of products to increase over time in many instances, there&#8217;s really no excuse for Microsoft to do it here, and it&#8217;s highly dubious given their statements back at E3 that ESPN would be coming to Xbox Live and that it would be free for Xbox Live Gold subscribers. Well now, ESPN hasn&#8217;t even hit yet and Microsoft is upping the price by $10 per year. Doesn&#8217;t it seem like we are indeed paying for ESPN, just through the back door rather than upfront?</p>
<p>What do we pay for when it comes to Xbox Live anyway? Let&#8217;s break it down.</p>
<p><strong>Playing Games Online</strong></p>
<p>When it comes to playing multiplayer games online, Xbox Live is nothing more than a matchmaking service. When you log into Xbox Live and go to play a FPS game or a racer, you&#8217;re not connecting to Microsoft servers, you&#8217;re actually being paired with other players and one of the gamers in your session will host the game on his Xbox. All the bandwidth during multiplayer gaming is being shouldered by the gamers through their own Internet connections, nothing passes through a Microsoft server. The expense for this part of the service isn&#8217;t even remotely near what we pay for Xbox Live.</p>
<p><strong>Social Networks</strong></p>
<p>You can use Twitter, Last.FM, and Facebook on you Xbox 360, but why should these be costing any money to either Microsoft or the end user? All three of those services are free ANYWHERE ELSE YOU CHOOSE TO USE THEM. I have all three on my cell phone, netbook, laptop, and desktop and I&#8217;ve never paid a cent for any of them. If these are part of the &#8220;value&#8221; Microsoft touts when talking about Xbox Live, the US Government should be talking about how much value they provide in the way of breathable oxygen in the atmosphere.</p>
<p><strong>Access to Game Demos</strong></p>
<p>Yeah, downloading these does use bandwidth on Microsoft&#8217;s end, but each one is basically a sales pitch to the gamer. The cost to Microsoft in bandwidth for a game demo is so minimal that if only 1 in 1,000 people that downloaded a demo bought the game, they still come out very much ahead in licensing fees to the 3rd party developer. You should not have to pay to be advertised to.</p>
<p><strong>Netflix and ESPN (ESPN is coming soon)</strong></p>
<p>Netflix on Xbox 360 is still using yours and Netflix&#8217;s bandwidth to stream the videos to you. Microsoft&#8217;s role is to act as a 3rd party application to browse videos, and it&#8217;s not even the full catalog! If Microsoft is factoring this into the cost of XBL, it&#8217;s another ridiculous claim as you get a lesser experience on the 360 than you do on the Netflix.com site. You also still have to pay for your Netflix subscription independently from the Xbox Live Gold account. Like the PS3, Netflix should be free to use for all 360 owners. ESPN on the 360 is the same thing you can get for free online right now at ESPN3.com. Also, that will be limited to the same people who can already use it now. Check ESPN3.com to see if you can already use it. Again, this isn&#8217;t anything that should be costing Microsoft much, if anything.</p>
<p><strong>Friends Lists and Profile Management</strong></p>
<p>This is basically all Xbox Live does for you that they&#8217;re not actually making you do for yourself. Yes, Microsoft maintains space for your profile and your friends list, but that&#8217;s such minimal content that it&#8217;s silly to think that it costs them anything worth passing along to the consumer.</p>
<p>Add up everything there and it doesn&#8217;t really make any sense why Microsoft charges the $50 they do for Live and why they need to up it to $60. Also, Microsoft serves up advertisements to subscribers that can&#8217;t be filtered out, so despite adopting a paid subscription model, you still get nagged with ads that generate money for Microsoft. It&#8217;s a shame that PSN is so far behind in regards to overall quality of experience, because Xbox Live&#8217;s pricing is out of control. It was always bad, but we&#8217;ve dealt with it. At this point I am extremely dissatisfied with the &#8220;value&#8221; of Xbox Live and really hope that going forward Sony and Nintendo (fat chance) can catch up in their online support and force Microsoft to reevaluate their pricing scam, er, scheme.</p>
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		<title>Dead Rising 2 for $48 at Amazon</title>
		<link>http://stupidgamer.com/2010/08/05/dead-rising-2-for-48-at-amazon/</link>
		<comments>http://stupidgamer.com/2010/08/05/dead-rising-2-for-48-at-amazon/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 15:22:15 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Deals and Bargains]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2090</guid>
		<description><![CDATA[Dead Rising was a bit of a surprise hit, and Dead Rising 2 seems to be on a lot more people&#8217;s radar this time around. Amazon is offering the game up for $48 for both Xbox 360 and PlayStation 3. Click the link below to preorder. Dead Rising 2 Preorder &#8211; Dead Rising 2 at [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Dead Rising was a bit of a surprise hit, and Dead Rising 2 seems to be on a lot more people&#8217;s radar this time around. Amazon is offering the game up for $48 for both Xbox 360 and PlayStation 3. Click the link below to preorder.</p>
<p>Dead Rising 2 Preorder &#8211; <a href="http://www.amazon.com/gp/product/B002JTX78M?ie=UTF8&amp;tag=thestugam-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002JTX78M">Dead Rising 2</a> at Amazon.com<img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=thestugam-20&amp;l=as2&amp;o=1&amp;a=B002JTX78M" border="0" alt="" width="1" height="1" /></p>
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		<title>Microsoft Kinect to cost $149.99, comes with a game</title>
		<link>http://stupidgamer.com/2010/07/20/microsoft-kinect-to-cost-149-99-comes-with-a-game/</link>
		<comments>http://stupidgamer.com/2010/07/20/microsoft-kinect-to-cost-149-99-comes-with-a-game/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:22:21 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2042</guid>
		<description><![CDATA[Microsoft has officially announced the price for Kinect this morning, and it will come in at $149.99 and will be bundled with Kinect Adventures. Most games, including Dance Central from Harmonix, are expected to cost $49.99. It remains to be seen how well received this will be by the casual gaming audience, but I have [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Microsoft has officially announced the price for Kinect this morning, and it will come in at $149.99 and will be bundled with Kinect Adventures. Most games, including Dance Central from Harmonix, are expected to cost $49.99. It remains to be seen how well received this will be by the casual gaming audience, but I have a few opinions on why it&#8217;s a steep uphill battle for Microsoft. If you&#8217;re hoping to pick up Kinect, at least you know it has some sort of pack in title.</p>
<p>Source: IGN</p>
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		<title>Beating down the cheesers in Super Street Fighter IV</title>
		<link>http://stupidgamer.com/2010/07/19/beating-down-the-cheesers-in-super-street-fighter-iv/</link>
		<comments>http://stupidgamer.com/2010/07/19/beating-down-the-cheesers-in-super-street-fighter-iv/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 18:16:41 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Arcade/MAME]]></category>
		<category><![CDATA[street fighter IV]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=2027</guid>
		<description><![CDATA[So back when Street Fighter IV came out I was really excited. I hadn&#8217;t seriously played any Street Fighter games since Super Street Fighter II. Even with the Alpha series I barely touched them, and the SFIII family of games were just something I never got into even passively. I&#8217;ve always loved fighting games, so [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>So back when Street Fighter IV came out I was really excited. I hadn&#8217;t seriously played any Street Fighter games since Super Street Fighter II. Even with the Alpha series I barely touched them, and the SFIII family of games were just something I never got into even passively. I&#8217;ve always loved fighting games, so it&#8217;s weird that I went so long without playing. Anyway, I picked up SFIV and was really excited about it for about a week or two. I thought it was my return to playing Street Fighter regularly. It wasn&#8217;t. It&#8217;s not because I didn&#8217;t really like the game, I did, it was because I had no time to invest in learning the game and the new fighting engine. Eventually I sold it off, figuring I would pick it back up when SSFIV came out, if ever.</p>
<p>Well, I picked up SSFIV a little while back, modded my arcade stick to put authentic arcade parts (Sanwa stick with an octagonal restrictor plate and Seimitsu buttons), and sat down to play. This past weekend was the first weekend I went online to compete, and boy did it feel like old times when I&#8217;d walk down to the arcade with a pocket full of quarters to test my growing skills against the other kids and teens that were sucked into the game. Right from the get go I had success, winning my first 5 online ranked matches and earning a handful of achievements in the process. I noticed that the same sorts of players still exist&#8211;the special move spammer, the combo master, the rushdown aggressive type, the defensive player, the guy who keep jumping into your uppercuts, and that one guy that everybody hates&#8230;the cheeser.</p>
<p>A cheeser is a guy who basically knows 3-4 tough to defend moves and he relentlessly throws them at you. Typically this guy will just hold to this strategy, whether it&#8217;s successful or not. These guys will find out what move you&#8217;re not familiar with defending and it&#8217;s all they&#8217;ll do until the round ends. If you can&#8217;t figure out a good counter, you&#8217;ll lose.</p>
<p>I ran into a guy playing as Vega, and here was his strategy. Hold down and back to keep a move charged. If the other player approaches, quickly do an aerial special attack. If the player throws a projectile, he&#8217;d do a backflip to avoid it and return to his crouching charge state. It was all very annoying. After the first round where I got beat by a Super finish, I was already irritated. This was the first time I had faced Vega in SSFIV, so I was totally unfamiliar with which of my moves would take priority over his, and what counters were open to me. I reverted back to old standby strategies and made short work of him in round 2. It helped that he was being somewhat cocky and careless. In round 3 he came at me with his cheese tactics 100% again, so I had a tougher time. After a throw, he had me down to 0% on my health bar, just a sneeze would do me in. He had about 50% of his bar left, and he just let loose special move after special move. I got lucky and was either dodging or countering every single move. The round ended when he tried to unleash his Ultra 1 move, which I managed to jump over and hit him with a dragon punch to finish the round. The next 10 seconds were nothing but a stream of curses coming through his mic (I wasn&#8217;t wearing one, so it came through my TV speakers). Ahhh, it felt good. I saved that replay, and I&#8217;ll show it to my kid one day to demonstrate why his mom would choose to marry a guy like me.</p>
<div style="text-align: center;"><a href="http://stupidgamer.com/wp-content/uploads/2010/07/ryu1.jpg"><img class="aligncenter size-large wp-image-2031" title="ryu" src="http://stupidgamer.com/wp-content/uploads/2010/07/ryu1-1024x576.jpg" alt="" width="573" height="323" /></a><small>A great way to punish a Blanka electric thunder spammer.</small></div>
<div style="text-align: center;">
<p style="text-align: left;">Throughout the weekend I ran into many more cheesers. They don&#8217;t seem to be as rampant as they did in the past, possibly due to the punishing Super and Ultra moves, but already I&#8217;m remembering how to deal with them. In round 1 it&#8217;s best to just play your game and see what they&#8217;re going to throw at you. If you can adjust in the first round, do it, but don&#8217;t worry if they best you at this point. In round 2 you have to start punishing those moves. Even if you win the round, they&#8217;ll stick to the moves into round 3. If you can get a lead, they&#8217;ll typically panic and start trying something else, this is when you hit them with everything you have, because they&#8217;ll be so flustered they&#8217;ll incorrectly block on cross-ups and it&#8217;ll be over quickly. After that, you&#8217;ll just have to grin and hold your tongue as they whine and cuss you out on the mic.</p>
<p><strong>Ah yes, whine does go best with cheese.</strong></p>
</div>
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		<title>A SHMUP brush up</title>
		<link>http://stupidgamer.com/2010/07/06/a-shmup-brush-up/</link>
		<comments>http://stupidgamer.com/2010/07/06/a-shmup-brush-up/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:05:30 +0000</pubDate>
		<dc:creator>Jeff Rivera</dc:creator>
				<category><![CDATA[Arcade/MAME]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Misc. Microsoft]]></category>
		<category><![CDATA[Misc. Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bullet hell]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://stupidgamer.com/?p=1994</guid>
		<description><![CDATA[With the release of Sin &#38; Punishment: Star Successor for the Wii and Deathsmiles (impressions for both coming soon) for the Xbox 360, I figured I&#8217;d give a brief overview of the shoot &#8216;em up (shmup) genre and point out some of my favorites. The genre itself is about as old as gaming, and it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/KnowYourShmups.jpg"><img class="aligncenter size-medium wp-image-2004" title="KnowYourShmups" src="http://stupidgamer.com/wp-content/uploads/2010/07/KnowYourShmups-300x114.jpg" alt="" width="300" height="114" /></a></p>
<p>With the release of Sin &amp; Punishment: Star Successor for the Wii and Deathsmiles (impressions for both coming soon) for the Xbox 360, I figured I&#8217;d give a brief overview of the shoot &#8216;em up (shmup) genre and point out some of my favorites. The genre itself is about as old as gaming, and it&#8217;s one that has managed to survive despite their very distinct and niche attributes. I think the genre survives because it really boils down gaming into its most basic elements: shoot, dodge, advance, repeat to perfection.</p>
<p>As a subgenre of the shooter genre, the shoot &#8216;em up name applies to many types of experiences. There are fixed shooters, scrolling shooters, multi-directional shooters, on-rails shooters, manic shooters, run and gun, and a few oddball types. Let&#8217;s take a look at each one and point out some notable games.</p>
<h2><span style="color: #333399;">Fixed Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/galaga.png"><img class="alignleft size-medium wp-image-1997" title="galaga" src="http://stupidgamer.com/wp-content/uploads/2010/07/galaga-232x300.png" alt="" width="232" height="300" /></a>Fixed shooters are one  of the earliest variations on the shmup genre. Games like Space Invaders, Galaxian, or Galaga have the player at a fixed point on the Y-axis at the bottom of the screen and the player must move along the X-axis to attack enemies that move across both axes. The screen doesn&#8217;t scroll, but there might be multiple levels where variations of enemy types or objects on the screen appear. There aren&#8217;t a lot of these shooters being released today, but they do still make appearances from time to time, such as Space Invaders Extreme.</p>
<p>Some fixed shooters allow the player to move along the X-axis or even on both axes, but the screen doesn&#8217;t scroll nor does the player shoot in more than one direction (always shoots up or across the screen). Games like Yars&#8217; Revenge allow for both Y and X axis movement, but the player is only able to shoot horizontally.</p>
<p><em>A Few Notable Fixed Shooter Franchises: Space Invaders, Galaxian, Galaga, Pleaids, Phoenix, Centipede, Demon Attack, Pooyan, Atlantis</em></p>
<h2></h2>
<h2><span style="color: #333399;">Scrolling Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/gradius-v-20040914002702461.jpg"><img class="alignleft size-medium wp-image-1998" title="gradius-v-20040914002702461" src="http://stupidgamer.com/wp-content/uploads/2010/07/gradius-v-20040914002702461-300x225.jpg" alt="" width="300" height="225" /></a>Scrolling shooters are the type of shoot &#8216;em ups that are most familiar to the average gamer. They come in a few variations, including vertical, horizontal, and isometric. The scrolling shooter is nearly 3o years old, and Defender is credited with ushering in this style back in 1981. In this type of shooter, the screen will scroll either automatically (forced) or by advancing forward or backward through the level. Some of the biggest franchises in the shmup genre fall within this type of shooter. Many shooter fans consider the scrolling shooters to be the most &#8220;pure&#8221; style of shooters.</p>
<p>This and multi-directional shooters are the most popular forms of the genre left a live today. There is some overlap between the styles, but for the most part they&#8217;re easily differentiated.</p>
<p><em>A Few Notable Scrolling Shooter Franchises: Defender, Gradius, R-Type, 1942, Blazing Star, Mars Matrix, Legendary Wings, Scramble, DoDonPachi, Star Soldier, Espgaluda, Ikaruga, Radiant Silvergun, Guwange, Gunbird 2, Spy Hunter, and many, many, many more.</em></p>
<h2><span style="color: #333399;">Multi-Directional Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/geowars2.jpg"><img class="alignleft size-medium wp-image-1999" title="geowars2" src="http://stupidgamer.com/wp-content/uploads/2010/07/geowars2-300x168.jpg" alt="" width="300" height="168" /></a>Multi-directional shooters are still quite popular today, and they are actually the oldest sub-genre in the shoot &#8216;em up family and as old as video games themselves. Spacewar! kicked off the genre back in 1962. It featured two ships that flew around a fixed screen and attempted to shoot at each other. This style is called multi-directional because you can travel and shoot in any direction rather than on fixed angles. Games like Asteroids and Smash TV really propelled the multi-directional shooter genre forward and they were a massive hit in arcades. This style of shooter really took off again recently with the re-emergence of twin stick and touch screen controls. Both the PS3 and Xbox 360 have several games available that fit into this sub-genre.</p>
<p><em>A Few Notable Multi-Directional Shooter Franchises: Asteroids, Computer Space, Smash TV, Geometry Wars, Bangai-O, Berzerk, Super Stardust, Star Control, Time Pilot, Sinistar, Robotron: 2084</em></p>
<h2><span style="color: #333399;">On-Rails Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/sin-and-punishment-2.jpg"><img class="alignleft size-medium wp-image-2000" title="sin-and-punishment-2" src="http://stupidgamer.com/wp-content/uploads/2010/07/sin-and-punishment-2-300x174.jpg" alt="" width="300" height="174" /></a>On-rail shooters are similar to scrolling shooters, but the player movement is limited to a pre-defined path through the environment, and in many cases so is the camera viewing angle. Many on-rails shooters give the illusion of a larger world, but the player is guided down a fairly specific tunnel. Space Harrier and After Burner are a couple of on-rails shooters that really gave the genre its start. Enemies in this style of shooter tend to be larger, take more damage to defeat, and will often remain on screen for longer amounts of time.</p>
<p><em>A Few Notable On-Rails Shooter Franchises: Space Harrier, After Burner, Panzer Dragoon, Star Fox, Rez, Sin &amp; Punishment, and several Star Wars titles.</em></p>
<h2><span style="color: #333399;">Manic Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/dodonpachi.gif"><img class="alignleft size-medium wp-image-2001" title="dodonpachi" src="http://stupidgamer.com/wp-content/uploads/2010/07/dodonpachi-225x300.gif" alt="" width="225" height="300" /></a>Manic shooters, or bullet hell shooters, really are just scrolling shooters, but they have a distinct look and feel to them that many people classify them differently. Above I mentioned several manic shooters in the notable scrolling shooter list, as I tend to prefer to conflate the types under one umbrella. But in all fairness, manic shooters do offer a different experience. The biggest difference between a manic shooter and a more traditional scrolling shooter is the sheer number of projectiles that are thrown at the player. Rather than reasonable levels of enemies coming at you, manic shooters flood the screen with both enemies and bullets. The player&#8217;s ship (or character) usually has a fairly small hit box, allowing the player to dodge and weave through the non-stop onslaught of bullets. Memorizing attack patterns is essential to surviving bullet hell games.</p>
<p>This style of shmup is definitely the most challenging, and as a result, it&#8217;s also the most niche. Gamers that prefer this style of shooter thrive on the constant edge of your seat gameplay and the extreme concentration it takes to survive. Many of these games will offer alternate endings, bonus levels, or other hidden gems for completing the game under certain circumstances, such as no deaths or not using any special weapons. Cave is the current king and by most accounts the pioneer of manic shooter developers; but many will argue that Treasure has a better touch for the genre.</p>
<p><em>A Few Notable Manic Shooter Franchises: Ikaruga, DonPachi, Radiant Silvergun, Ikaruga, Guwange, Mars Matrix, Strikers 1945, Castle of Shikigami, Espgaluda, Touhou</em></p>
<h2><span style="color: #333399;">Run and Gun Shooters</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/metal-slug.jpg"><img class="alignleft size-medium wp-image-2002" title="metal-slug" src="http://stupidgamer.com/wp-content/uploads/2010/07/metal-slug-300x210.jpg" alt="" width="300" height="210" /></a>Run and Gun shooters can also fit within some of the other categories, depending on their execution, but the one characteristic that sets these apart from the rest is that they&#8217;re typically games where the player controls a character or vehicle that is on the ground. These shooters can incorporate on-rails gameplay, vertical or horizontal scrolling, multi-directional controls, and even elements of bullet hell gameplay. The run and gun style of shooter is also one that&#8217;s been around for a long time. The games may have small bits of platforming mixed in with the shooting, but it&#8217;s the shooting that is the main focus in these games, by far. Arcades and home consoles in the 8-bit and 16-bit era saw practically endless releases of run and gun shooters. Today there are still releases in this style of shooter, but they&#8217;re nowhere near as common as they used to be.</p>
<p><em>A Few Notable Run and Gun Shooter Franchises: Contra, Gunstar Heroes, Metal Slug, PN.03, Alien Soldier, Rush&#8217;n Attack, Gun.Smoke</em></p>
<h2><span style="color: #333399;">Oddball Shooters &#8211; The rest of the genre</span></h2>
<p><a href="http://stupidgamer.com/wp-content/uploads/2010/07/cuteemup.jpg"><img class="alignleft size-medium wp-image-2003" title="cuteemup" src="http://stupidgamer.com/wp-content/uploads/2010/07/cuteemup-300x225.jpg" alt="" width="300" height="225" /></a>There are so many sub-genres within the shooter genre that it would take many pages of text to cover them all, so I&#8217;ll just lump what&#8217;s left under &#8220;oddball shooters&#8221;. It&#8217;s not that these are particularly weird, it&#8217;s just that they&#8217;re not as prominent as the other types. In addition to the types mentioned above, you also have Tube Shooters, such as <em>Tempest.</em> Tube shooters are rarely seen, but they offer some nice action. Cute &#8216;em Up shooters are even more niche, and are typically a style of manic shooters; with the main difference being in the style and aesthetic. Cute &#8216;em Ups are generally extremely colorful, incorporate a heavy amount of cutesy art and sound, and will often times be full of innuendo. It&#8217;s rare to see a game of this nature come to the West, but they&#8217;re widely available on PC for imports for those interested. There are even more types than these, but they&#8217;re quite niche or outright experimental.</p>
<p>Shoot &#8216;em ups are not nearly as prominent as they were back in the &#8217;80s and &#8217;90s, but they&#8217;re still all part of a relevant genre in gaming. It&#8217;s not very likely that a shmup is going to be topping the NPD charts or sweeping the game of the year awards any time soon, but many of the games that do owe their existence to many of the roots laid down by the shoot &#8216;em up genre. Early first person perspective games like Atari&#8217;s <em>Star Wars</em> were the first logical step that eventually lead to games such as <em>Wolfenstein 3D</em>, a pioneer in first person shooters. Games like <em>Robotron: 2084</em> were inspiration for not only modern day twin stick shooters, but also other frantic experiences such as <em>Dead Rising</em>.</p>
<p>If you&#8217;re interested in getting your feet we with shoot &#8216;em ups, it&#8217;s usually best to start with the old classics and work your way up to the more current offerings. Games like <em>1942, R-Type, Gradius, Robotron:2084, </em>and <em>Contra</em> are all amazing games to see how likely you are to enjoy the genre.</p>
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