New PSP revision coming in 2009, successor later

Ok, so I think we can officially stop making fun of Nintendo for their hardware revisions (GameBoy Advance –> GBA SP –> GB Micro, DS –> DS Lite) and crown Sony as the new kings of the revisionary step forward. Coming next year Sony is going to release the fourth revision of the PSP hardware, according to an article that appeared on Eurogamer. The article also statest that a PSP successor is in the works and that software development is already in progress. Here’s a quote from the article itself:

Publishing sources, speaking to Eurogamer, were unable to provide any further detail on next year’s update, which will presumably follow this year’s PSP-3000 in taking an iterative approach. The PSP-3000 launched this October and followed a 2000-series model, the first Slim & Lite, in September 2007.

Even fewer details were available on the PSP successor, but we’re told that developers are already working on games.

I think the PSP needs to start getting some good games, and it needs to happen quickly. I know that piracy is a big issue on the system and developers are shying away from allocating a lot of resources there, but Sony can go a long way toward proving the handheld’s worth by increasing their software output. I really, really, want to love my PSP, but the truth of the matter is that I don’t play it very much because there isn’t a whole lot to experience on the handheld these days. The PSP does sell well, so it’s got a future, but the software issue needs to get fixed immediately. I would think that that would be a bigger priority than another hardware revision at this point.


PSP 3000 officially announced, detailed

Sony will be releasing a new model of PSP this year, which will incorporate a better LCD screen, a built-in microphone, and a PS button, much like the one found on the PS3 controller. The handheld will also have more rounded and smooth edges than previous models. Reports are coming that the new LCD screen is vastly superior to older models, boasting a response time that’s twice as fast, brighter and more colorful images, a better contrast ratio, a wider color range, and an anti-reflective coating. The new model has been announced for Europe, but surely announcements for Japan and the US will shortly follow. The new model is going to cost roughly $50 more than the current PSP model.

PSP 3000

For the price, I don’t know if it’s worth upgrading a current model PSP, but if you don’t have a PSP yet, it’s definitely worth waiting for these new ones to come out before getting one. Let’s see if Nintendo counters any time soon with their rumored DS upgrade/follow up system.

Sony E3 press conference notes

I know how you like ’em…sloppy!

-Sony show starts off with a crazy montage of video and noise
-some games are out, some are yet to be released
-In the first 30 seconds, they’ve already shown more than Nintendo did
-PS3, PSP, and PSN all represented in opening video

Jack Tretton (man, this guy is unbearable)

-He always seems nice, but he’s got the personality of tin foil
-PlayStation brand hitting its stride
-Seeds for PlayStation brand laid 15 years ago this week
-Sony took a longer look ahead when making their consoles, wanted 10 year life spans for consoles
-2 years into PSOne life cyclce, biggest hits still a year or more away
-Saying PS3 is primed to hit its stride
-PS3 drove Blu-ray format to victory
-Cell processor used to power supercomputers
-Folding at Home set a Guiness World Record
-More about how powerful the PS3 is
-The PS3 is most complete Blu-ray player
-I’m getting antsy, we know you have the games, Sony. We get it, the PS3 is powerful
-PlayStation in 2008 “all about software”
-Exclusive games make up the consumer’s mind

Resistance 2
-As expected,it looks stunning graphically
-Enemy is a massive monster…size of Godzilla
-The player is ducking into a building for cover and taking shots when possible at the monster
-It’s hard to describe this, it just looks fantastic and intense
-Set in 1953, America
-Chicago is a setting, border states under attack
-8 player online co-op
-60 player online competitive modes
-Game going for huge scale
-Twin Falls, Idaho level shown in a new trailer

Little Big Planet
-Sackboy dressed in Celtics gear
-LBP used to show charts off…much better than Powerpoint
-The game just looks so awesome
-The audience is definitely digging this manner of presentation
-In 2008, Sony will distribute official in Latin America
-10 million PS3s and 15 million PSPs are the sales goals for the year
-PS3 Greatest Hits starting this year at $29.99 (Resistance, Motorstorm, Warhawk, Call of Duty 3, Fight Night, Need for Speed Carbon, Rainbow Six: Vegas, Assassin’s Creed, Oblivion, Ninja Gaiden Sigma)
-LBP set to appeal to all demographics

PlayStation 2
-Success of PS2 allowed Sony to be more agressive with PS3
-More than 130 titles for PS2 in 2008
-Video montage showing upcoming games
-EA Sports stuff, Star Wars, Warriors orochi 2, Singstar, Yakuza 2, Mercenaries 2
-Buzz hits PS2, PS3, and PSP this year
-PS2 is perfect entry level system, new bundle to support that. Comes with Lego Batman (game) and Justice League: New Frontiers on DVD (film)

PlayStation Network
-All PlayStation users will have a unified id
-PSN to drive online social interaction between platforms
-Over 180 million downloads so far on PSN

Ratchet and Clank Future: Quest for Booty

-Shorter game, lower price
-Continuation of Ratchet and Clank Future storyline
-Looks very much like Tools of Destruction, but with some neat new abilities
-Ratchet’s wrench has new functionality
-$14.99 price
-Out “this summer”

PSN video montage being shown

-R&C: Quest for Booty, Crash Commando, Fat Princess, Pixel Junk Eden, Pain: Amusement Park, Flower, Siren: Blood Curse (scary as all get out), Ragdoll Kung Fu
-The games looked pretty good, overall

Gran Turismo TV
-Added to GT5: Prologue
-Free and pay-per-view distribution of shows
-Some original programming produced by Polyphony Digital
-In-depth looks at industry-related locations
-Behind the scenes footage of races, business, etc.
-Seems like a huge undertaking for a single game release…crazy stuff
-Top Gear part of the distribution

-Trophies part of gameplay and community strategy

PlayStation Home
-Games, film, video, music, and branded content all in one place
-Game specific spaces from developers and publishers
-Video showing home functionality
-Still looks like Second Life + Xbox Live to me…
-Game-specific spaces are themed areas related to a certain game

-Full length movies and shows through PSN
-Available in both rental and buy, SD or HD
-$1.99 per TV episode, $9.99-$14.99 movie purchases
-Same price as a disc-based release? Stupid!
-If downloaded on PS3, can be played on PSP
-Live demo of store
-This is unbearably boring to watch, just tell us it works on move on!
-seriously, PAINFUL
-Cloverfield $14.99 for SD purchase. HAH! Good luck selling that.
-Service will be available tonight…actually pretty impressive
-New titles each week

-PSP Slim caused sales to jump a lot
-13 million sold in North America, 35 million worldwide
-New PSP pack coming along with Madden Pack. Ratchet and Clank: Size Matters pack, 1 Gig stick, PSN Voucher for Echochrome, National Treasure 2 on UMD for $199.99

Resistance Retribution

-Battle for Europe
-Looks very nice graphically
-Explores the mystery of the Chimera a bit deeper
-3rd person action title
-Looks like Gears of War a bit
-Out in Spring 2009

PSP video montage

-Loco Roco 2, Patapon 2 (eff off, Fever Mode), Star Wars Force Unleashed, Madden 2009, NBA 09: The Inside, Super Stardust Portable, Lego Batman, Buzz Quiz Master, Valkyria Chronicles

PlayStation 3
-Google a partner with PS3
-Dedicated PS3 channel on YouTube
-Life With Playstion…news, weather, etc.

DC Universe Online
-Jim Lee out to demo the game
-3 years in development
-Create a character, help heroes or villains in classic situations
-Woah, characters models look great for the heroes
-Looks good, but the combat looks a little jittery (typical of MMOs)
-MMOs aren’t my thing, but this could be big

-80GB PS3 will be launced with same functionality of 40GB (read: No BC support) for $399.99

-Video montage of developer/publisher testimonials about PS3 and Blu-ray
-Most of them sound like they’re finally happy the PS3 architecture
-Happy about built-in hard drive
-Happy about storage space with Blu-ray
-Yadda, yadda, yadda

PS3 video montage

-Little Big Planet, Motorstorm: Pacific Drift, MGS 4, QUantum of Solace, SOCOM: Confrontation, Ghostbusters, Soul Calibur IV, Resistance 2, the Agency, Naruto: Storm, Mirror’s Edge, Resident Evil 5, Singstar, Guitar Hero: World Tour, NBA 09: The Inside, Buzz: Quiz TV, Killzone 2, Fallout 3

God of War III

-PS3 release (duh)
-Trailer shows pre-rendered stuff, no gameplay


-Save or destroy entire city
-Be a hero or anti-hero
-Looks like a much better Crackdown
-Spring 2009

MAG: Massive Action Game

-Huge online battles
-Supports battles of 256 players
-Only real players in the game
-Players will be broken into squads
-Character growth provide long-term goals
-Ongoing campaigns, even when you’re not playing (like Chromehounds)
-Despite the scale, it looks graphically strong
-Vehicles, soldiers are everywhere
-Tough to tell if this is all real-time footage seems to be a mix of real and pre-rendered
-Reinforcements air dropped as trailer closes out
-Squads are 8 players each

That’s the show! A better showing than we got from Nintendo, and arguably better than Microsoft as well. Check for reaction on the blog via our nightly podcasts.

Pre-E3 predictions, hopes, and expectations: Sony

E3 is almost here, and all of us that think we’re in the know are telling all you what to expect. Most of the time we’re about 50/50 on our predictions, so that makes us a bit better than the majority of EPSN’s expert panel and their pro sports picks. Anyway, I’ve already done my Microsoft E3 predictions, so now it’s time for me to do the same for Sony.

There’s No Place Like Home – After all this time and all the demos, I think it’s finally time for Home to get solid release dates, final specifications, and some clear direction. I won’t be surprised if it’s slightly scaled back from what we saw at its original blowout at GDC, but it should still be a might impressive landscape to mess around in. I’m sure Sony will also discuss how 3rd parties and advertisers have shown huge excitement from Home and are actively working with Sony to make it the place to be.

Sequels! – Sony is all about sequels. Well, to be fair, most companies are, but Sony elevates it a higher level. The PS2 saw about 40 Ratchet games, 15 Sly Coopers, and 29 Jak releases. Not to curb a successful formula, Sony will have some sequels we know about (Killzone 2, Resistance 2, Grand Turismo 5, Final Fantasy XIII, etc.) to show more of, but they’ll also have several new ones for us (a new Ratchet & Clank, God of War 3, WipEout, and more). Unlike the film industry, usually game sequels improve upon the previous release, so let’s hope that trend continues, because Sony is going to have a lot of them.

Community – Sony has always been super weak on the community side of things. Microsoft has a great thing going with Live, but Sony is ready to leapfrog them in that regard with Home, Little Big Planet, and a few other tricks they have in the making. Bringing cross-game voice chat to the PS3 down the line will help, as will their recently released in-game XMB features. Sony will try to convince gamers that they can get as much on the PS3 as they can on the 360 when it comes to community and interaction.

Momentum – Sony’s spin will focus on how they’re closing the gap with AAA releases, getting a huge sales boost in Japan with the PSP, and that they have X number of developers actively working on games. Sony is going to try to dispel the notion that they’ve been relegated to 3rd place in this generation and that they’re primed to make a run for market leadership. And hey, with a strong holiday lineup, why shouldn’t they feel confident? Sadly, a price drop will not happen any time soon, it’s just not financially possible for Sony this year to go any lower than what they’re at. Bundles are more likely than price drops, so they may push that in their attempt to paint the PS3 as a good value.

Sony has a chance to really dazzle both fans and naysayers come Tuesday. With huge projects like Home and Little Big Planet on the horizon, Sony has a lot going on. Games like Afika, inFamous, and their whole slew of sequels should have everybody antsy for the holidays. I personally would like to see some committment to improving the dismal state of the PSP’s library, but i’m not holding my breath. This year, however, I think much of Sony’s conference will be impressive, and not just full of gimmicky smoke and mirrors.



The Problems With Patapon

The Patapon craze has died down, but if you hit up any random message board and ask for PSP recommendations, several people are going to proclaim it to be among the best games that the PSP has to offer. Well, after giving Patapon a more than fair chance, I’ve got to come clean with my feelings on the game. Patapon is a fraud. I don’t want to get into the argument of PSP fans overhyping mediocrity (it happens A LOT), but Patapon is their prime and shining example. The game isn’t worthless, but it’s full of crippling issues that would need to be addressed in order to make the game fully enjoyable. So, let’s dig into exactly why Patapon falls short.

Rhythm Games Should Encourage the Beat
I’ll start off with my biggest gripe. Patapon is a rhythm action game with a cool style. You control your army of Patapon by keeping beat and by using pre-determined button sequences. To advance, you do one series of buttons presses, to attack, you do another. Each time you successfully execute a series of presses, the Patapons will echo your beat and then do what you commanded them to do. The problem is that there isn’t any consistent and reliable beat in the soundtrack. Even when the Patapon echo your beat, it’s not always ON BEAT. In fact, many times your Patapon will echo back the words of the beat, but at the wrong tempo. Once you hit Fever mode (triggered by several consecutive on beat button sequences), the Patapon REALLY stat to echo the wrong tempo. It’s infuriating. A good rhythm game encourages you to stay on beat, not challenges you to push through the BS the devs thought would be cute to throw at you. The result is a game that never really lets you connect with the sounds of the game, but rather has you relying on your own foot tapping to keep going.


Fever Mode will piss you off. The Patapons go crazy and mess up your beat.

Rhythm Games Rely on Variety – Patapon Lacks It
Another serious issue I have with Patapon is that the game lacks variety. There are basically 3 major commands in the game: March, Attack, and Defend. There are some other tweaks here and there, but for the most part you just cycle through three button sequences over and over again. Sure, the levels change, but here’s the game in a nutshell. Do the March until you come upon an enemy, do the Attack sequence until enemies are gone, March until another enemy, and repeat. In a boss encounter, you March until you’re within range, and alternate between Attack and Defend. The occasional Fever Mode will kick in, but it doesn’t do anything more than just increase your attack power. There are some minigames in Patapon, but they’re pretty simple. However, despite the simplicity of these minigames, they can frustrate as well. Again, the game doesn’t always provide you the proper tempo to match with your own rhythmic button pressing. After a while you just tire of the minigames.

The minigames don’t hold your interest for too long.

Level Grinding in a Rhythm Game?
Patapon isn’t well balanced, and as a result you are forced to level grind to improve the strength of your Patapon. This is a huge design flaw, if you ask me. The action in Patapon should be a compliment to the rhythm foundation of the game. If you keep the beat, you should keep advancing. That is not the case. If you don’t spend time strengthening up your forces by replaying old levels repeatedly, you will not advance deep into the game no matter how perfectly you execute your button presses.


Wanna beat the bosses? Get to grinding, son!

It’s Not All Bad
Patapon has a certain charm and visual style that is very, very, appealing. The game is priced right ($19.99), but it’s definitely another overhyped and overpraised title by the Sony swarm of faithful fanboys. There are much better PSP titles to dedicate your time to that aren’t getting the same amount of praise; and I would encourage everybody to look into those games. I know this post is coming late after the release of the game, but SOMEBODY had to stop the endless hype.


Despite its frustrating aspects, the game looks amazingly cool.

Pata pata pata pon! Pon pon pata pon!

I was lucky enough to find a copy of Patapon for the PSP sitting on my doorstep as I got home from work today, and after taking care of the boring details of the evening (dinner, picking up a new dishwasher), I sat down and gave the quirky little game some attention. I won’t go into what Patapon is too much, since there are already reviews and plenty of hands-on impressions floating around, but I do want to say that I am really enjoying the game thus far. The game is definitely unique and refreshing, and I can’t wait to see what else it’s going to throw at me as I progress.


For people who enjoy rhythm and/or action games, this might be worth checking out. The game is only $19.99 brand new, so there’s no need to wait for a price drop or for used copies to start showing up on store shelves. If I can find the time in the next few days, I’ll give the game a full review here on the blog. Oh, you all must be waiting with such anticipation!

Edit: Penny Arcade’s comic on Patapon was hilarious…just ask somebody not playing the game but has spent time around someone who has.


Thanks Sony!

Wow, I rarely have a reason to thank Sony, but I received a voucher in the mail for a free (yep, free!) Daxter PSP pack. I’m not sure if I’m getting the pack as a result of my affiliation with Advanced Media Network, or if it’s for some other reason, but I’ll be sure to enjoy it either way.


I sold my PSP earlier this year as it had hit a massive release drought, but this time around I think I’ll hang onto it as the upcoming release schedule is quite excellent.

It’s the most wonderful time of the year

Every year at this time the kids are hitting up JC Penny, Wal-Mart, and local malls to get their back to school shopping completed. As the kids, teens, and college goers storm the retail outlets to pick up new shoes, shirts, pants, and supplies, they pass by the store windows of game stores scattered in strategic locations. These windows are full of adverts for Madden (which usually hails the return of great games), sequels to the biggest franchises in gaming, and what is being touted as the next big thing in gaming.


From now until the end of the year the release schedule is packed solid with AAA titles on each and every platform out there. It’s that time of year that each Saturday morning you have to make the touch choice: do I watch the early college football games before my team takes the field, or do I frag some baddies and delve deeper into my growing pile of games? It’s that time when your backlog replenishes itself and you scramble to finish off what remains from last year’s slew of releases. It’s that time when you justify dropping hundreds of dollars on game after game. So, what exactly do we have to look forward to this year? What’s going to drive Visa balances through to their limits?


BioShock – Releasing tomorrow, BioShock is a revolutionary take on the FPS genre. Coming out for both the 360 and PC, BioShock provides amazing visuals, creepy motifs, gorgeous art, and action-packed gameplay that varies every time you spin the disc.

Metroid Prime 3: Corruption – The largest title to hit the Wii since Twilight Princess, Prime 3 is Retro’s first release on Nintendo’s landmark console. Adding a new control scheme to the legendary series is proving to fuel hype and anticipation for next week when the game launches.

Blue Dragon – Also hitting store shelves next week is the newest RPG to hit the 360. Blue Dragon is best described as one part Dragon Quest (gameplay) and one part Dragon Ball Z (art style). While not the most revolutionary title, Blue Dragon is helping to diversify the 360 lineup and show gamers that Microsoft is committed to bringing a well-rounded library to the console.

Warhawk – Incognito’s final game is going to be made available on both retail shelves on via download through Sony’s PlayStation Network. The game boasts huge multiplayer battles and a great range of weapons and vehicles. Warhawk is going to give the PS3 this year’s first big online hit.

Heavenly Sword – This stunning action title from Ninja Theory is a great showcase for the PS3’s power and versatility. The game is sure to be a hit with action fans that are craving a good beat ’em up experience.

Halo 3 – Not much needs to be said here. Halo 2 had the biggest first day ever in regards to revenue and Microsoft expects Halo 3 to surpass it. Either way, the game is going to be one of the most talked about games from the day it releases (late September) all the way through the holidays.

The Legend of Zelda: Phantom Hourglass – Easily the most anticipated game on portables this year is Nintendo’s newest Zelda adventure. Phantom Hourglass is already raising eyebrows for its unique control scheme, stunning visuals, and depth of gameplay. It should be the perfect title to bring along during holiday travels.

Mass Effect – BioWare’s epic sci-fi action/RPG title features branching storylines, great graphics, and some of the most realistic AI interactions ever seen in a game. Ever since its first showing at E3 last year, Mass Effect has been on just about every 360 owner’s wish list.

Super Mario Galaxy – My personal favorite in the avalanche of holiday hits is none other than Super Mario Galaxy. Every screen, video, or bit of info just oozes with style and charm. If you can’t get excited for this game, you need to re-evaluate why you play games in the first place.

Rock Band – Threatening to talk away Guitar Hero’s title as king of the music genre is EA’s Rock Band. The game is playable by up to 4 people at one time (a guitarist, bassist, drummer, and lead singer). Also, EA is promising to support the game with weekly downloadable content.

Super Smash Bros. Brawl – This game will probably end up being the Wii’s biggest title of the year, and it’s no mystery as to why. The Smash Bros. series has been a fan favorite for years, and Brawl is riding one of the biggest hype waves a Nintendo game has seen in quite some time.

Honorable Mentions – Lair, Medal of Honor: Airborne, Eternal Sonata, Sonic Rush Adventure, Lost Odyssey, Beautiful Katamari, Zack & Wiki: Quest for Barbaros’ Treasure, Ratchet & Clank Future: Tools of Destruction, Phoenix Wright: Ace Attorney Trials and Tribulations, Castlevania: The Dracula X Chronicles, Virtua Fighter 5, Guitar Hero III, Call of Duty 4: Modern Warfare, Fire Emblem: Goddess of Dawn, Assassin’s Creed, Army of Two, Resident Evil: Umbrella Chronicles, Uncharted: Drake’s Fortune.


I’m sure I missed a few titles, so feel free to let me know what else you might be looking for. Obviously it’s going to be a financial impossibility to buy all of these games, so getting picky is going to be a necessity. If a major drought should ever hit gaming, however, there’s enough here to revisit for countless hours of gaming.

David Jaffe’s New Studio Announced

Here’s a recent press release issued by SCEA that gives the full details:

FOSTER CITY, Calif., July 27 — Sony Computer Entertainment America Inc. (SCEA) today announced an exclusive game development deal with Eat, Sleep, Play(TM), a new software development company formed by legendary game creators David Jaffe and Scott Campbell. Under the agreement, Eat, Sleep, Play is signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008.

Based in Utah, Eat, Sleep, Play is a newly formed company founded by David Jaffe, a former creative director for SCEA’s Santa Monica Studios; and Scott Campbell, the founder of Incognito Entertainment, a dedicated development studio also under the SCEA Santa Monica Studios banner. Jaffe is perhaps best known as the co-creator and game director behind the multi-million PlayStation(R) platform franchises Twisted Metal(R) on PS one(R) & PlayStation(R)2 and God of War(R) on PlayStation 2. Campbell, a long-time collaborator with Jaffe and co-creator of the Twisted Metal titles, is currently receiving industry praise for Incognito’s PLAYSTATION(R)3 (PS3(TM))-exclusive online air and ground combat game Warhawk(TM). Additionally, Jaffe and Campbell recently collaborated efforts on Calling All Cars(TM), a popular exclusive downloadable title for PLAYSTATION(R)Network.

In addition to the multi-year, multi-title deal to create titles for the PlayStation family of products, the company will also be creating Twisted Metal(R): Head On for PlayStation 2, which is scheduled to be released this winter. Twisted Metal: Head On will feature lost levels from the never released Twisted Metal: Black(R) Part II and a documentary on the series.

“We are extremely pleased to be working with David and Scott and supporting them in their new endeavor,” said Shuhei Yoshida, senior vice president, product development, SCEA. “Through hit after hit, they have established themselves as two of the most talented individuals this industry has ever seen, and I look forward to seeing what kind of further gaming innovation they can bring to the PlayStation brand through our new development deal.”

In conjunction with today’s news, SCEA confirmed that the core members of the Incognito team responsible for Warhawk will remain within the SCEA Santa Monica Studios fold, headed up by Dylan Jobe, and will continue to produce content for this highly-anticipated title. Jobe, game director for Warhawk, is known for his work on the popular hit titles War of the Monsters(TM) and Twisted Metal: Black(R) for PlayStation 2. 

The PR definitely makes the story sound all nice and cheery, but I know from some inside sources that the move is giving many Incog formers the axe. In recent months a lot of Incog team could see this coming and have bailed to join up with other studios in the area. The new studio, however, is going to be great. I think you’ll see titles coming from the new team that are very near to what Incognito has been known for over the years. I don’t have details on how many members from Incog will be staying on, but based on what former employees have told me, it’s not a lot.

Sony’s E3 2007 Press Conference: You Want Games?

Sony came out strong this year at E3 showing, by far, the most software. While much of it overlapped with Microsoft’s lineup, the PS3 is starting to justify its place in the console race. Sony’s executives were stiff as cardboard on stage, but there were enough big “ooh” and “ahh” moments to keep the old eyelids from closing. Highlights include:

  • Games, games, games. Sony showed tons of games in back-to-back trailers
  • Echochrome could be a sleeper hit, or at least the next LocoRoco type of game for Sony
  • Slimmer PSP announced – coming in September
  • Metal Gear Solid 4 still exclusive (for now) – another great trailer shown with the claim for an “early 2008” release
  • Unreal Tournament 3 gets timed exclusive
  • Grand Turismo 5: Prologue coming to PSN
  • PlayStation Home features showcased (yawn)
  • Heavenly Sword is still one of the best looking games on the way
  • Killzone 2 trailer looked great graphically, gameplay actually looks kinda stale
  • Uncharted from Naughty Dog seems to be doing great
  • Haze is PS3 exclusive
  • Ratchet and Clank on the PS3 trailer unveiled more of the story, graphically the game is very solid

Sony’s conference was great for those that wanted to see games, but I fear that it wasn’t really enough to differentiate themselves from Microsoft. That $100 price difference, which will grow as soon as MS drops the 360 price, will probably continue to hurt Sony due to the similarity in libraries with the 360. It doesn’t help that the EA Sports line is running at twice the framerate on the 360. EA has always been critical for Sony. Still, instead of doom and gloom for Sony, PS3 fans should be singing praises. It finally looks like Sony is ready to enjoy some good times, even if they are going to need to get that PS3 price down a bit more before they can catch up to Microsoft.