Yesterday was the official launch of LittleBigPlanet in North America and boy did it stumble out of the gates. Rather than guiding Sackboy through devious obstacles and fun little contraptions, players were tearing their hair out as they struggled to connect and stay connected to Sony’s servers. With a fairly large beta, it’s kind of disappointing that this is how the game launched, but I’m sure Sony and Media Molecule will get things smoothed out soon enough.

Sackboy is not pleased.

Come on Sony, aren’t you guys just dying to see the Stupid Gamer level? I know the fans out there are demanding it…I’ve had like 0 emails on the subject already!

Activision isn’t afraid to open their pocketbook for endorsements

Sheesh, just getting ONE of these guys in your ad would take some serious cash, but to get them to do it all together and without any pants on is just impressive. I think Activision is serious about making Guitar Hero World Tour the top dog in music games this holiday.

So who do you think took home the biggest paycheck to endorse the game, Kobe Bryant, Michael Phelps, Tony Hawk, or Alex Rodriguez? Well, we can be sure of one thing, A-Rod’s pay was disproportionately large compared to his overall impact. Zing!

The Fallout retrospective (seriously, one of the coolest sites ever) has put up a retrospective for the Fallout series to prep everybody for Fallout 3’s big release. They’ve done a few of these retrospectives in the past, and they do an excellent job at getting everybody up to speed with the story and major themes that are present in the series. Check out the video below.

Ridiculous oversensitivity delays LittleBigPlanet

SCEE announced today that LittleBigPlanet is being delayed so that they can recall each and every disc that has been pressed and sent to retail for sale. Yes, every disc is being recalled so that they can press new ones that will eliminate a sound track is only 2 seconds ong on 2 different occasions in a barely audible foreign language. So why the fuss? Well, apparently that little snippet contains “two expressions that can be found in the Qur’an” according to SCEE. Media Molecule prepared a patch that would have fixed the issue, but Sony is opting for a full recall so that those with limited or no Internet connectivity won’t be subject to such vile and dangerous behavior.

Kratos Sackboy is not happy.

Honestly, this is just stupid. The track itself was recorded by a Muslim artist, so I highly doubt it’s offensive in the least. I try to be as sensitive and tolerant as possible, but there are just times when people decide that making a fuss is their sole calling in life. This whole thing is stupid and anybody that thinks that delaying the game is warranted is either an oversensitive ninny or just plain idiotic. Whistle blowers, get a life.

NPD sales results for September 2008

Here we go, let’s start off with hardware and then move to the software top ten.


  1. Nintendo Wii – 687,000
  2. Nintendo DS – 536,800
  3. Xbox 360 – 347,200
  4. Sony PSP – 238,100
  5. Sony PlayStation 3 – 232,400
  6. Sony PlayStation 2 – 173,500


  1. 360 – Star Wars: The Force Unleashed – 610,000
  2. Wii – Wii Fit w/ Balance Board – 518,000
  3. 360 – Rock Band 2 – 363,000
  4. Wii – Mario Kart Wii – 353,000
  5. PS3 – Star Wars: The Force Unleashed – 325,000
  6. 360 – Mercenaries 2: World in Flames – 297,000
  7. Wii – Wii Play w/ Remote – 243,000
  8. 360 – Madden 2009 – 224,000
  9. Wii – Star Wars: The Force Unleashed – 223,000
  10. PS2 – Madden 2009 – 158,000

360 4/10 – Wii 4/10 – PS3 1/10 PS2 1/10

So on the hardware side the Xbox 360 was able to reclaim its lead over the PS3, thanks to a price drop, but Nintendo still holds the top two spots with the Wii and DS. On the software side of things, Nintendo and Microsoft are basically just mopping up the charts, but only one of the Wii titles on the list is from a 3rd party. The coming months will be very interesting as all the big guns will be rolling out from both the 3rd parties and each company’s 1st and 2nd party developers. Fanboys, commence fighting…NOW!

Fallout 3 goes gold, PC specs revealed

One of the biggest and most anticipated titles of 2008 has just gone gold. Fallout 3, due out on October 28th, is coming to PS3, Xbox 360, and PC, and it’s Bethesda’s most ambitious undertaking in company history. On the official web site for Fallout 3, Bethesda has stated that the game is receiving early acclaim and awards, and I think it’s easy to see why.

On the PC, Fallout 3 is going to require some hefty specs. Here are the specs Bethesda released:

Minimum System Requirements:

  • Windows XP/Vista
  • 1GB System RAM (XP)/ 2GB System RAM (Vista)
  • 2.4 Ghz Intel Pentium 4 or equivalent processor
  • Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended System Requirements:

  • Intel Core 2 Duo processor
  • 2 GB System RAM
  • Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series

I’ll be picking the game up on the 360 simply because it allows me to play on a much larger screen, but I really don’t think you can go wrong with any platform. The game really does look impressive and it should prove to be one of the most engrossing experiences of 2008.

Source: (gold) (specs)

Working calculator made in LittleBigPlanet beta

Now this is just downright insane. Over at, a user has uploaded video of a working calculator that was constructed in the LittleBigPlanet beta. This is just crazy, folks. Check out the video below, and then read what it took to put it together.

1up picked up on this video and asked the creator what it took to make this all work, and here’s what they said in their writeup:

The creator, PSN user ‘Upsilandre,’ admits that there are probably easier ways to create a calculator, but he opted to create an electronic calculator capable of doing decimal and binary conversions, as well as addition and subtraction. It was built using more than 1600 parts, including 610 magnetic switches, 500 wires, and 430 pistons. I find it difficult to wrap my head around organizing that many things, let alone making them the backbone of a functioning calculator.

It’s pretty incredible to think that Upsilandre was able to work this out in his head, and it’s equally incredible that the game allows for such creativity. I really can’t wait to see what the game will offer when the final retail version is out in the public’s hands.

LittleBigPlanet beta impressions

After spending a few hours with LittleBigPlanet, I thought I’d chime in with a few thoughts and impressions. When you download the beta (a special download key is required), you’ll get eased into the action through a few simple tutorials and a bit of hand holding. Within 20-30 minutes, you’ll have passed enough levels that the game will allow you to either start playing user created levels or to design your own.

When you’re ready to give level design a try, it’s best to play a few user created levels before jumping in to make your own. Not only will get great ideas, but you’ll also earn more objects to use when building your levels. The flexibility given to you to create scenarios, traps, obstacles, and fun little platforming elements is truly amazing. In fact, for the first half hour of level creation, I was almost paralyzed by overwhelming choice. Just this little exercise made me appreciate all that much more what professional level designers are able to accomplish.

So far I’ve spent far more time in other player’s worlds than in the ones that come packed in with the beta download, and I figure that’s how it will be when the retail version hits stores on October 11th.  One of my favorites was called Hest (Part 2) and it had me breaking into a bank, while trying to avoid arrest and imprisonment. The level was extremely clever, and it leaves me extremely excited to see what the community is going to be capable of when this game makes its way into millions of homes.

For the most part, the actual gameplay is pretty solid, but jumping is a little floaty. The physics are great, but it would be nice if you could rely on your jumping just a bit more to bail you out. Also, there was an instance when the level didn’t reset a vital piece (a moving platform) after I died and got moved back to a checkpoint. Once that happened, it made the level impossible to finish. Hopefully by the final release these sort of issues can be addressed. Aside from those two things, however, there really isn’t much to complain about.

When LittleBigPlanet rolls out onto store shelves I figure it’s going to make a huge buzz. We’ll see videos all over YouTube, GameVideos, and all sorts of video sharing sites. Below I’ve embedded a really simple creation that shows a PS3 fan taking a jab at the 360 RROD problem. While there isn’t any gameplay in the level aside from some walking, it’s still a fun use for the LBP creation tools.

Mega Man 9 boss order

A few people have asked me what the best order is for taking down the bosses in Mega Man 9. Well, here you go. Start at the top of the list and work your way down using the previous boss’ weapon. For the first one, just use the Mega Buster, obviously. Attempting to take the bosses down in any other order is something you shouldn’t probably try to do until you’re a certified expert of the game. I managed to beat Jewel Man first, but it was very, very, tough.

  • Galaxy Man
  • Jewel Man
  • Plug Man
  • Tornado Man
  • Magma Man
  • Hornet Man
  • Splash Woman
  • Concrete Man