Collector’s editions of games are all the rage now, it seems. People are dropping $10, $20, 0r even $30 extra dollars on specially packaged versions of their games in order to get some bonus swag with their game. Many times these collector’s editions of games are exclusive to a particular retailer or, or only offered for a limited time, or are for pre-orders only. Well, right now on Amazon.com you can buy a couple of Punch-Out!! collectibles. The first, which comes in at a whopping $90, is a green boxing glove in a display case, which is “autographed” by Little Mac. The second is a Heavyweight Contender Kit, which contains a King Hippo mini crown, a desktop punching bag, some boxer shorts, and a Doc Louis chocolate bar. Neither kit comes with the game, but both are oozing with nerd bragging rights. Below are the links to the products on Amazon.
Ok, I have to admit that I think that the boxing glove is pretty dang cool, but I don’t see myself spending more than $15-$20 on something like that. The fact that it’s $90 and doesn’t come with the game kills it for me. I’m planning on putting a Punch-Out!! arcade machine in my home soon, and this would be the perfect decoration to go alongside it, but right now I just can’t justify the money. Hopefully these things will either come down in price at some point or that they’ll be available for less on the second hand market. All you die-hard Punch-Out!! fans, you found your dream swag if the price is right, however.
Nintendo is the publisher for Tecmo’s Fatal Frame IV over in Japan, and earlier this week they announced that they have decided not to bring the game to North America. Because of region locking on the Wii, that means that unless you have a Japanese Wii, you won’t be playing this game. What a bummer. Fatal Frame is one of the more enjoyable and definitely one of the scarier survival horror series out there. Fatal Frame II still ranks up in the top 3 scariest games of all time in my book, so I was really hoping that the fourth game in the series would make its way here.
I’m guessing that Nintendo has chosen not to bring Fatal Frame IV over to North America because they feel that it either won’t be profitable or that it doesn’t jive well with their current lineup of games. If you ask me, either reason is total crap. Sure, the game may not be a blockbuster seller, but at least you’d be helping out our relationships with a 3rd party developer that is willing to produce engaging and complex content for your system. I think Nintendo is sending a very bad message to developers, its fanbase, and to potential buyers that may be weary of the console’s hardcore game offerings. I love my Nintendo Wii as much or more than most people out there, but I honestly can’t deny that the lineup could use a few more games like Fatal Frame IV.
I’m a huge arcade nut, so seeing arcade games coming to the Virtual Console service is something that makes me all warm and fuzzy inside. The first four titles to release are Star Force (Tecmo), Mappy (Namco), Gaplus (Namco), and The Tower of Druaga (Namco) .
There are literally thousands of worthwhile arcade games that can be released on the Virtual Console. This could be a great source of revenue for struggling studios that have a strong arcade legacy, like Midway. I’m hoping that Nintendo decides to open up the stream of releases a little bit, because the well of arcade classics is pretty deep.
In an update that is live now, you can finally play games from the Wii’s SD card slot. The new update will support SD cards up to 32GB, which means you basically can throw countless Virtual Console games on a card and you’ll never have to worry about storage again. IGN has a video up showing how quickly a game boots from the SD card, so take a look.
Pretty cool, as I’d already been up against my storage limits. I was starting to swap games on and off of my SD card, now I can just simply boot right from it. This will also help me to have a cleaner dashboard. I’d say thanks to Nintendo, but this should have been in place at launch. Either way, better late than never…
When the PR came out last week giving new details about Punch-Out!! it sounded like both motion and classic control would be supported for the game, but no mention was made of the Wii Balance Board. Well, it appears that Nintendo’s official site–in Italy–accidentally leaked that support for the rarely used peripheral is indeed in the works. Now this is awesome news, if true.
While I still think I’d prefer classic control to anything else, I’m very happy to hear that Balance Board support is most likely in the game. I always liked boxing in Wii Sports and Wii Fit, even if they were kind of shoehorned into the control scheme. A game that is designed with the Balance Board in mind should interact well and give players a fun way to experience the game in more than one manner. Besides, losing weight with Punch-Out!! sounds much more fun than a lot of alternatives out there.
It will be nice when we can get some in-depth details of all of the gameplay tweaks and improvements that are going into this year’s version of the game. The last few years have been pretty disappointing for me, and I’m usually left wondering just how much work goes into the title year to year. At some point, however, EA is going to have to start matching the quality of the releases that we saw during the past generation of consoles, when Madden was really in its prime as a series.
A game that I’ve had my eye on since it was announced is the upcoming Punch-Out!! for the Wii. The game looks great, and according to some new info released by Nintendo, it sounds like both waggle fans and old school players will be pleased with the controls for the game. The following is a direct reprint of the Nintendo press release followed by some official art for the game.
One of the biggest names in boxing returns after a 15-year hiatus. Grab a Wii Remote™ controller in one hand and a Nunchuk™ controller in the other and step back into the ring with a modern update of the classic Punch-Out!!
Little Mac is back! Everyone’s favorite underdog from the 1980s joins the best of the original Punch-Out!! cast in a modern re-imagination of the series. Players will find familiar names like Glass Joe, King Hippo and trainer Doc Louis. These boxers come to life again in cel-shaded 3-D, complete with hilarious fighting animations and back stories that capture all the fun and flair of the original Punch-Out!!games.
The motion-sensitive controls of the Wii console mean that when players throw punches, Little Mac throws punches as well. Additionally, you can control hooks and jabs by combining motion control with control-stick movement. The motion-sensing Wii Remote and Nunchuk controllers turn real-life swings into on-screen punches, so anyone can play. The game can also be played with classic NES-style controls by turning the Wii Remote sideways.
Characters: Little Mac, Glass Joe, King Hippo, Doc Louis, Von Kaiser and other unannounced favorites.
Special powers/weapons/moves/features: Players can obtain special “Star Punches,” which allow Little Mac to take more Health from his rival in a single punch.
Motion Control (Wii Remote and Nunchuk controllers) Punch-Out!! uses the Wii Remote and Nunchuk controllers to simulate throwing punches. Use the Nunchuk to throw a left punch and the Wii Remote to throw a right punch.
Classic Control (Wii Remote NES™ style)
Fans of the NES version and core gamers will be excited to see Nintendo has also included the option to play Punch-Out!! using the classic layout from the original NES controller. Use the 1 and 2 buttons along with the cross pad to throw hooks and jabs or to dodge.
We’ll discuss Punch-Out!! a bit more on this week’s episode of The Stupid Gamer podcast. I’m pretty excited about what I’m hearing, as it seems that the cast is going to be the largest of any Punch-Out!! game to date.
Ladies and gentleman, we have a new world champion! It took a lot of hard work, and many days in development, but House of the Dead: Overkill has taken the top spot for a video game with the most F-words spoken. Yes, beating out such competition like Killzone 2, Grand Theft Auto IV, and Saint’s Row 2, House of the Dead: Overkill’s final F-bomb count sits at 189 instances. Not only is this a lot, but it’s also compressed into a much shorter time frame; as games like GTA IV and the like are much, much, longer. So, I guess this would be a congratulations to Headstrong Games. You’ve managed to create a game that your mothers would be proud of.
“So, Mrs. Brown, what does your son do?”
“Oh, he’s a very successful trash collector. He’s so motivated!”
“I thought he was working on that new Wii everybody is always raving about.”
“Oh, little Johnny?! No, that was just to use as a stepping stone. He’s very happy as a garbage collector now!”
“Well that’s nice, send him my regards.”
“I will, and have a nice day, you little #*@&!”
We’re not sure where those Headstrong Games boys get it from…