Summer is usually a time when a whole bunch of stinkers get released with the occassional gem mixed in. Obviously Metal Gear Solid 4 was nothing less than spectacular, but EA’s Battlefield: Bad Company is another title worth checking out during the summer release schedule lull. I haven’t been able to spend a ton of time with the game yet, but my early impressions have been very positive.

Battlefield Bad Company

The game on some level does feel like “just another war shooter”, but its mix of humor and dialog elevate it to a more enjoyable and varied experience. Also, mission objectives change up quite a bit, so even within levels things are constantly being thrown at you that are aren’t fully expecting.

The health system is unique, and I think they handle it better than what we’ve seen with the automatic regeneration system found in games like Halo or Call of Duty. In Bad Company, you can heal yourself with an item, but after each healing you have to wait a bit for it to recharge. This still encourages the duck for cover and heal scenario, but it’s less pronounced.

bad company

The guns in the game are nice, but nothing truly spectacular. They do, however, sound and feel like you’d want them to. The larger weapons can blow holes through walls, which I’ve found a much easier way to flush enemies out of a building than inching through halls and checking around corners.

I haven’t played enough to make a final judgment on the game, but I’m impressed so far and am looking forward to the rest of the experience.

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