Konami wants you to just shut up about it

Originally reported by Stephen Totilo over at MTV’s Multiplayer blog, it seems that Konami has been asking print reviewers not to talk about either the length of the cut scenes in the game or how big the mandatory install will be on the PS3 hard drive. It seems that Konami is worried that either of these “issues” could be viewed as negatives for the title, so they’re hoping that reviewers will keep their mouths shut. Even with this request, reports have come in saying that the game’s install requirement is 4.5GB (mandatory) and that cut scenes can reach up to 90 minutes each.

So what’s the big deal? Shouldn’t Konami be able to make these sort of requests? Well, I guess they can, but it’s a bit shady. With recent examples of the review process being influenced (Gerstmann-gate, Rockstar’s handling of reviewers with GTA IV), this is just another blow to gaming journalism’s credibility. A reviewer shouldn’t need a list of things that they should emphasize or avoid. A publisher should simply put their product into a reviewer’s hands and accept whatever opinion the journalist comes up with. Now, if a publisher wants to point out factual errors in a review, that’s fine, but I’m getting sick and tired of the pressure that publishers and developers are putting on the media when it comes to review coverage.

Personally I’ve had to turn down the rights to an exclusive review because the publisher said that I could only have it if I promised an 8.0 or above. They wanted a commitment from me that same day, despite the fact that I had only spent about 3 hours with the game. I declined their offer, and the next day the game’s first review popped up online with a 9.0 (from a rather humble site). I won’t name that game, but it happened to be for the DS and was a semi-major release for its time. I know this stuff is happening, but I have no idea who is getting caught up in the dirty play and succumbing to the publisher BS tactics.

Thanks to Stephen Totilo for exposing this issue. Even if this looks minor, the implications of this sort of behavior are quite serious.


Hopefully as more and more of this stuff gets exposed, publishers will have to let their products be judged on their merits rather than a predetermined list of dos and don’ts from the PR department.


Several things:

I have a hard time calling video game journalism, journalism. I don’t mean this with any disrespect but the majority of vg journalism market is controlled by these publishers. It takes the people that put the money in making the game to reach out the video game media outlets (big or small). Small reviewers can contact these companies but they have no say in the information they get (they are just served whatever the company has on the menu).

Example: They are putting your website in a hard place right here in this article. You can’t name the game or publisher who requested the 8.0 because if you were, that might blacklist the website from getting any interviews/exclusive reviews. It isn’t your fault; it is the fault of the companies. They have power over you and there is nothing you can do about it.