Reviewing games is a true double-edged sword. Just last week I had Pokemon show up on my doorstep; a full week before the official release. Unfortunately, two days later, Wiffle Ball did the same. Many of us have fond memories of playing wiffle ball in the backyard with friends. With such awesome rules as “ghost runners”, beaning the base runner causes an out, and hitting the ball over the fence is an out instead of a home run (who wants to jump the fence into old man McGurney’s yard anyway?), wiffle ball was one of the best ways to wittle away summer vacation time. On the DS, however, the wiffle experience is kind of a punishment. Actually, I undersold it, it’s like a jab in the face with a hot poker. I’d rather watch the title screen for an hour than to actually play the thing. Here’s the rundown:

Graphics: Terrible
Sound: Grating
Gameplay: Painful
Replay Value: Retardiculously Low

So, unless you hate yourself, gaming, and/or freedom, avoid Wiffle Ball like you would your wife’s senile grandma when she starts handing out sloppy kisses. Don’t destroy your fond childhood memories.

One Response to “Review: Wiffle Ball (seriously)”
  1. Mike says:

    o pwnd rit

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