Archive for October, 2006

I’ll update this post later with my Halloween pictures, but I wanted to make sure I got it in early. I’m dressed up as Pac Man today (waka waka waka waka) and I’ve got a Super Mario pumpkin out on my porch.

Today’s a great day to throw in a good survival horror game and crank up that 5.1 stereo. Have a good and safe Halloween!

Update: Here are the pics. I was Pac Man and I carved a Mario pumpkin.
DSC01543.JPG

DSC01520.JPG

DSC01522.JPG

Comments No Comments »

Lik-Sang.com is claiming that they have been forced to close their doors and shut down their business due to “multiple Sony lawsuits.” In an effort to prevent the export of Japanese PlayStation 3 consoles and PSP handhelds to destinations outside of Japan, Sony has taken the popular import shop to court. Lik-Sang, lacking the legal leverage, has been forced to give in to Sony and will no longer be in operation.

A quote on the Lik-Sang.com homepage read: “Blame it on Sony. That’s the latest dark spot in their shameful track record as gaming industry leader. The Empire finally ‘won’, few dominating retailers from the UK probably will rejoice the news, but everybody else in the gaming world lost something today.”

A full explanation of circumstances can be found here.

Comments No Comments »

Publishers are started to adopt the nickel and dime philosophy via Microtransactions with open arms, and us gamers don’t like it. Well, EA has taken another ridiculous step forward with their newest set of Marketplace offerings for The Godfather. This info is taken from Major Nelson’s blog:

The following in-game content is now available for ‘The Godfather’:

Name: MobFace Apparel Bundle – 5 Items
Available in: All regions
Price: FREE
Dash Details: Limited time offer, free Mobface Bundle, download now before its too late! Be the best looking mobster in the neighborhood with a stylish bundle featuring a leather jacket, two hats, and two glasses. Choose from several variations for each item. The best thing is, it won’t cost you nothing! Just get the bundle then go to your favorite tailor shop in-game to find your new items.

Name: The Don Collection
Available in: All regions
Price: 800 Points
Dash Details: Become a “made man” with the ultimate collection of weapons, money and in-game items. You will receive all 5 Level-4 weapons upgrades, $50K, $100K and $250K in-game money downloads. Additionally, you’ll receive the MobFace apparel bundle, Favor Pack with 3 new missions and the Buddy Crew upgrade. All items sold individually on Xbox Live Marketplace!

Name: Level 4 Revolver - Black Widow
Available in: All regions
Price: 100 Points
Dash Details: Get the ability to buy the most powerful revolver in the game. One bite from this beauty stings worse than any venom. Look for the special arms dealer at the Continental Club in Little Italy. At $300,000 it provides great bang for your buck.

Name: Level 4 Pistol - Herzstopper
Available in: All regions
Price: 100 Points
Dash Details: Your chance to get the most powerful pistol in the game is just one stop away. For $400,000 you can be a real Romeo, stopping hearts all over town. Rendezvous with the arms dealer at the Full Moon Nightclub in Brooklyn. Good luck, killer

Name: Level 4 Magnum - Annihilator
Available in: All regions
Price: 100 Points
Dash Details: You want the most powerful Magnum in the game? You have to get the right to buy it first. You won’t regret it, though. For $500,000 and a trip to Hell’s Kitchen you can pack some serious heat. Look for the arms dealer at Poppy’s Westside Nightclub

Name: Level 4 Tommy Gun – Spectre Minigun
Available in: All regions
Price: 100 Points
Dash Details: Get the ability to buy the most powerful Tommy gun in the game. It’s one of the best weapons you can own, but top-of-the-line firepower comes at a price - $750,000 to be precise. Only one arms dealer in the city sells this baby. You can find him at Jay Sizzle’s Steakhouse in Midtown.

Name: Level 4 Shotgun – Lupara Semi-automatic
Available in: All regions
Price: 100 Points
Dash Details: Be the proud owner of the most powerful shotgun in the game. The arms dealer who specializes in the Lupara hangs out at Joe Foley’s Bar in New Jersey, but it’s worth the trip out of the city. Bring $600,000 along with you to pick up this gun

Name: Hired Assassin
Available in: All regions
Price: 250 Points
Dash Details: Give yourself some extra muscle by getting the ability to buy the most powerful crew member in the game, regardless of your current rank in the Corleone family. It’ll cost you $10,000 to add him to your team, payable to special crew dealers

Name: In-Game Money - $50K
Available in: All regions
Price: 40 Points
Dash Details: Add $50,000 to your game portfolio. It’s not a fortune, but it’s nothing to shake a stick at either. The money will be added directly to your in-game bankroll once you return to gameplay. This is a one-time offer; it cannot be purchased multiple times.

Name: In-Game Money - $100K
Available in: All regions
Price: 75 Points
Dash Details: Fatten your wallet with $100K. Maybe that’ll help you on your way to buying that new Tommy gun you’ve had your eye on. The money will be added directly to your in-game bankroll once you return to gameplay. This is a one-time offer; it cannot be purchased multiple times.

Name: In-Game Money - $250K
Available in: All regions
Price: 150 Points
Dash Details: Add $250,000 to your game portfolio. Now we’re talking some serious cash. The money will be added directly to your in-game bankroll once you return to gameplay. This is a one-time offer; it cannot be purchased multiple times

Name: Level 4 Weapon Bundle
Available in: All regions
Price: 400 Points
Dash Details: Get the ability to buy five of the most powerful weapons in the game. You still have to buy the weapons separately in-game from arms dealers, but if you do, you’ll have one of the most feared arsenals in the mob world. Check the individual weapon descriptions for arms dealer locations.

Name: Favor Pack – 3 Favor Missions
Available in: All regions
Price: 250 Points
Dash Details: Favors are the currency of the mob world. You do something for somebody, they owe you big. Get three additional favor missions that are available exclusively on Xbox Live Marketplace. Get over 100% game completion! (Note: All three missions have in-game prerequisites which you can view at http://godfather.ea.com.)

This needs to stop. SERIOUSLY PEOPLE, STOP BUYING WORTHLESS MICROTRANSACTIONS! Don’t support this behavior from games. If this kind of stuff is successful, we’re all going to be buying incomplete games soon and we’ll be forced to buy the rest of the game online. Stop paying for what used to be (and still should be) free.

Comments No Comments »

The annual TRU buy two get one free sale is on. The offer is valid on both the online store and at their physical locations. Every single videogame qualifies for the promotion, so make sure to get in on the deal quick before your local store gets picked over. The online store is convenient, but you might miss out on a bit of variety in the titles.

Happy deal hunting!

Comments 1 Comment »

Yesterday I took a 10 minute ride in the back of a truck making sure things didn’t slide around while helping my parents move. It was in the mid-40’s, so it got pretty cold with the wind even though I was wearing a heavy coat in anticipation of it all. Well, I figured with the wind chill that I was experiencing, it was probably a pretty good estimate of how it’s going to feel a month from now when dedicated gamers are out camping for a PlayStation 3 or Nintendo Wii. The worst part about it all was that it was only 10 minutes…and I plan on camping for like 10 hours (possibly more).

So while I was sitting back there with my hand bracing a refrigerator, I came up with the idea to write an Official Stupid Gamer Console Campout Guide. It’s not finished yet, but it’s going to be awesome. I’ll try and address all the obvious stuff but make sure to include tips that made waiting for things in the past much more enjoyable. So, keep checking back and it should be showing up soon on the site. If you have any tips of your own, please leave a comment here and I’ll see if I can fit it into the final guide. If you give me an idea I hadn’t thought of, I’ll make sure you get credit for the submission.

Comments No Comments »

One month from today, on November 19, 2006, the Nintendo Wii will officially be on store shelves. I already have mine preordered along with a whole bunch of games. To all of those that tried to get a preorder and failed, Toys ‘R Us will be taking preorders on October 29th, so you have one more chance. For those of you that miss out a second time but still want to get one at launch, make sure to come back soon for my camping guide.

Also, check in to see my PS3 and Wii midnight launch resource page. I’ve started receiving information and will start updates this weekend.

One more month!

Comments No Comments »

Lumines Live is one of the biggest rip off slap to the face of gamers that I have seen in a long time. The game costs 1200 Marketplace points (a lot to begin with), but doesn’t include all of the skins or modes in the game. In fact, all of the included skins can be played through in under an hour from start to finish. To get the full experience of the game you’ll need to buy 3 additional packs via microtransactions on the Xbox Live Marketplace.

Come on people, this is a sick joke. If this is the way next-gen is progressing, I might become a retro gamer even more than I am now. It sickens me to see this nickel and diming model become the standard in the industry.

Don’t buy Lumines Live. DO NOT SUPPORT THIS KIND OF CONSUMER ABUSE. The only way to properly speak out is by withholding your dollar. Send a message! Do not eat up either Microsoft’s or Mizuguchi’s damage control on this issue. For the sake of us all, ignore this game!

Comments No Comments »

When the PSP was being launched in Japan I was doing everything possible to import one. I was selling off used stuff to scrape up extra money for games and accessories while I eagerly awaited Sony’s first handheld. While I didn’t end up getting a Japanese unit, I was waiting before midnight to pick up my PSP as soon as the store’s doors opened. I picked up a variety of launch titles, what I considered the best carrying case to protect my new baby, and threw some preorders on some games that were scheduled to come out later. I felt that Sony’s PSP was destined for greatness and was full of unlimited potential. So what happened? Why is the PSP limping along? Can the PSP compete with the DS? Keep reading as I explore some of these issues.

Make Sure you Have Clean Underwear!
Just like a concerned mother, I worry about my PSP. I’m constantly worried about its screen getting scratched, what will happen if I drop it, if my battery life will hold up for the entirety of a trip, and if I can safely bring some UMDs along without scratching them up. I’m a very careful person, so I manage to get my PSP out on the road with me once in a while without having problems, but the nature and design of the system still gives me reason to worry. I don’t feel like the PSP is built for heavy use on the road, and I don’t think that I’m alone. I have seen tons of people say that if they are going to toss a portable into their backpack to head out that they feel much safer throwing a DS or GameBoy in there instead of their PSP. Now this might not be completely true, but Sony hasn’t ever made an attempt to dispel these sentiments. If the PSP is truly to be that one handheld that everybody is comfortable shuttling around with, Sony needs to make people feel at ease doing so. This, however, is just the first in a long list of reasons why the PSP is currently more of an at-home portable.

So, uh, what do you do?
On paper, the PSP has a VERY impressive resume. The handheld is capable of high-quality 3D graphics, movie and music playback with a variety of formats, web browsing, RSS feed support, upgradeable firmware, WiFi support, and a variety of other features. The problem is that Sony has failed to establish the PSP as a master of any one of these features. For movie and music playback, there are a handful of other devices that do it better and have built-in hard drives for superior storage. Many prefer to go with a dedicated media player such as an iPod video due to their superior software support and flexibility when compared with the PSP.

As a web browser the PSP is serviceable, but it pales in comparison to what you can get on a nice Blackberry or Palm device. These are pretty expensive alternatives, so the PSP is a nice way to quickly check out a few things on the road, but it shouldn’t be seen as selling point for the system. To list the web browsing feature prominently on the box alongside the PSP’s primary use (gaming) is a gamble if you are going to offer less than what similar devices do. By not stating it as more of a bonus feature instead of a primary one, the PSP cannot avoid the criticisms it receives when compared to the competition. Had web browsing only been touted as a perk, people would be more willing to give it a pass.

RSS feed support on the PSP is great, but right now feeds aren’t a real reason to attract anybody outside of the geek crowd. Most web users don’t even know what an RSS feed is or how they can use them to streamline their web experience. For anybody that doesn’t know what an RSS feed is, figure it out and start subscribing to them (especially the one for this blog).

The PSP’s most important feature is its ability to play videogames. First and foremost, the PSP is a videogame platform. The biggest problem with the PSP, however, is that its games don’t seem to be adapted well to the environment they are meant to be played in. A lot (as in most) PSP games are either adaptations of already existing console games or sequels to existing franchises. Now there’s nothing wrong with a good sequel, but if you are going to develop it for a handheld, it’s important that you adapt it well to be a good handheld game, not simply a console game shoehorned to work on a handheld. Many criticize Nintendo for taking the same IPs to the DS and GameBoy that have been on the NES, SNES, N64, and GameCube for years. The difference, however, is that Nintendo properly adapts an IP to work well in a handheld environment while many of the PSP games are basically trimmed-down console games. Instead of offering something different or unique with a familiar IP, the PSP often offers much of the same, only less. This is really the biggest issue with the PSP, in my honest opinion. The software is too bulky for a handheld and it’s usually lacking that “portable feel” that I look for to give me a change of pace from console gaming.

The nature of the software on the PSP must be radically changed. Instead of bringing a trimmed-down console experience to the handheld, Sony needs to urge developers to bring a solid portable experience to the table. It sounds simple, but why isn’t it happening? Sony dumped ridiculous amounts of money into R&D when developing the PSP and they want every bit of software to show the system’s power and features as much as possible. Developers are encouraged to push the 3D graphical features of the system as well as make good use of FMV and sound with the extra storage space that the UMD offers. The result of this is that game development budgets on the PSP aren’t much cheaper (if at all) than what developers are seeing on the PS2, GameCube, and Xbox. The problem arises, however, when buyers aren’t willing to buy many portable games at the $50 and $40 price range. These developers end up developing a game that’s as expensive as a PS2 game, but are then forced to sell it at $10-$20 cheaper to a much smaller install base. So how do developers and publishers ensure that they don’t lose a bunch of money if the game misses its sales expectations? They re-use assets. We get these “remixed” or better said re-hashed releases of games that have already been out on the PS2 or PSOne. To make sure that the PSP doesn’t become a resource and money vacuum, developers and publishers are unwilling to take gambles on it with expensive development budgets until the handheld is capable of providing an environment where big sales are possible. For the same price, these titles could be released on the PS2 instead and be almost guaranteed to make a much larger return on investment.

But PSP Games Receive Higher Review Scores, Don’t They?
In the past few months PSP games have actually received higher review scores than what has been seen on either the DS or GameBoy. Thanks to UncleGuito, a NeoGAF forum user, this list shows the recent review scores for PSP and DS games. Note how long the gaps are between DS titles when compared to PSP titles:

Editor’s Choice games at IGN since March for DS:

Nintendogs: Dalmatian & Friends 8.8 - Oct 16, 2006
Clubhouse Games 8.5 - Oct 10, 2006
Dragon Quest Heroes: Rocket Slime - 8.5 Sep 18, 2006
New Super Mario Bros. 9.5 - May 6, 2006
Metroid Prime: Hunters 9.0 - Mar 21, 2006
Tetris DS 9.0 - Mar 15, 2006

Editor’s Choice games at IGN since March for PSP:
Killzone: Liberation 9.0 - Oct 16, 2006
FIFA Soccer 07 8.5 - Oct 10, 2006
Mercury Meltdown 8.5 - Oct 9, 2006
LocoRoco 9.0 - Sep 5, 2006
Ultimate Ghosts ‘N Goblins - 8.6 Aug 28, 2006
Tekken: Dark Resurrection - 9.2 Jul 20, 2006
Valkyrie Profile: Lenneth - 8.5 Jul 17, 2006
Race Driver 2006 - 8.5 May 26, 2006
Syphon Filter: Dark Mirror - 9.3 Mar 10, 2006
Daxter - 9.0 Mar 9, 2006

So the PSP games seem to review well, but the perception is still that the DS has better games overall. Well, why is that? I think that a lot of the PSP games are well-suited to play while at home on the couch or when you have tons of time to spend with them. I think they are a bit lacking in the pick up and play area (at least for me). Because of this, the games do well in a review environment where a journalist has tons of time to spend with the title and he or she is playing it much like as if it were a console game. The frustration with things like load times, lengthy intros, time consuming presentation, and a general lack of dedication to short burst gaming only comes into play when you try to take the handheld out on the road. Battery life is also only an issue once you step out the door as well. While these things don’t detract from the game itself, they do detract from the “handheld experience” outside of the home. When you choose to take something out the door with you, the streamlined hardware and software will generally win out. Also, when someone is in the mood to pick something up for a road trip, airplane flight, or a few days out of town, they will generally favor software that provides quick entertainment in their intermittent downtime.

PSP games aren’t bad videogames, they just aren’t great portable games. This can all be changed if Sony is willing to allow for (and produce themselves) software that is more in the vein of the portable gaming tradition. I don’t want to see a total change in the PSP philosophy, but I do want to see an expansion. For those that enjoy the console experience in the palm of their hand, let them have it. For those of us that are more inclined to look for an entirely different experience on the go, PLEASE GIVE IT TO US.

It’s Always Going to be an Uphill Battle
I’m afraid that in this point of time that Sony may have already cemented the PSP’s position as a console experience in the palm of your hands or as a media player with gaming capabilities instead of a portable gaming platform with some really cool bonus features. I think when the portable was first unveiled it’s what we were hoping for in the first place. Since the market has taken a view that the DS and GameBoy handhelds are more friendly to on-the-go gaming, the battle will always be tough for Sony. It’s not over, but it’s going to take a lot more effort from a company that is heavily focused in other avenues (PS3/Blu-Ray) to get things turned around.

Here’s hoping they can make it happen…

Comments 5 Comments »

Oh how weak I am. I didn’t plan on preordering a Wii at Gamestop. If fact, I was stomping around all day on Thursday claiming that nothing could make me do so. Well, by Friday morning I found myself standing out front of my nearest Gamestop with a co-worker and my mom (she went to go get one for my brother). So why did I do it? Am I simply a weak-willed fool, or did I have valid reasons for dealing with the devil (of gaming)? Well, before getting into that, I’ll detail everything I ended up preordering.

The list:

  • Nintendo Wii console
  • Wii Remote
  • Nunchuck attachment
  • Classic controller
  • Rayman Raving Rabbids
  • Red Steel
  • Tony Hawk’s Downhill Jam
  • Trauma Center: Second Opinion
  • The Legend of Zelda: Twilight Princess
  • Metal Slug Anthology
  • Excite Truck
  • Super Monkey Ball: Banana Blitz


Still to preorder or pick up in a non-gaming store:

  • 2GB SD card
  • Elebits
  • Madden NFL 2007
  • Wii carrying case of some sorts (I plan on moving it around often)

So, what’s my list of excuses for going to Gamestop and comprimising my stand against the retailer? Well, here’s another bulleted list.

  • My co-worker and mom were already heading over there and begging for the company
  • My Amazon.com preorder may not arrive before I head out of town for the holidays (2 days after launch) and I’m taking my Wii with me
  • I’ll be camping out for the PS3 two nights earlier and I’d rather not be out there again in the Utah winter (sub-freezing temps)
  • Once I have my console and preorder games I can ignore them for the rest of the generation. I’m done with used games (buy or sell) at Gamestop/EB
  • Peace of mind. I like to know that a month before launch I have my console purchase secured.

It’s a pretty weak argument for why I ended up heading over to Gamestop just after ranting against them for a couple of days, but I think I’ll be able to live with myself for now. Check out my preorder story below (copied and pasted from a forum response I made on Friday):

HOLY CRAP! That was insane.

I showed up at 8:20 and was #22 out of 27. My co-worker (who rode over there with me) was #26; that’s how quickly people were showing up. My mom had gotten there a few minutes ahead of me and was #20. The crazy thing is that the line got to over 100 on the sign up list. It wasn’t until the manager stepped out and said that he only had 27 to go around that everybody left. People kept showing up for a long time afterwards and were turned away. All in all I’d say it was around 150 people that showed up by the time I got out of there (11:20).

Parents showing up late were throwing fits too. I felt bad for them, but they didn’t have a chance when people’s names were on the list as early as 5:00pm yesterday (7 before midnight).

Anyway, I got my preorder (but I wouldn’t have if I was 30 seconds later) and I’m happy. I still hate Gamestop though.

wii-box.jpg

Come November 19, it will be mine.

Comments 1 Comment »

And I’m not going.

I’m still sour by my experience with the PS3 debacle. I’ll camp out at Best Buy for the Wii. For those that are more mature then me, good luck getting your preorder in. I’d show up before the store opens. It’s rumored that each store will have 32 systems to preorder (they are receiving 36 and setting 4 aside for employees).

Comments No Comments »